The Hardwarecontrol should give an abstraction for controlling the Hardware which also makes sure some of the base rules apply.

Features

  • train tracking
  • block locking/crash avoidance
  • speed control: driveing and parking in a segment
  • same speed policy (same speed on all tracks beneath a train)
  • automatic signal management
  • automatic point branching

Interacting parts

The railway is split up into the following smaller interacting parts:

Segment/Station

1 Track, 2 Contacts, 1 Signal

Segment_bid/Station_bid (bi-directional)

1 Track, 2 Contacts, 2 Signals

Track

1 Track

Track_bid

1 Track

Point_in

1 Point with 2 incoming and 1 outgoing tracks

Point_out

1 Point with 1 incoming and 2 outgoing tracks

Point_bid

1 Point, 2 to 1 bi-directional point

Cross_in

1 Track, 2 Points, has 2 incoming, 1 outgoing and 1 bi-directional track where incoming trains get on the main track and outgoing come from the side track

Cross_out

1 Track, 2 Points, has 1 incoming, 2 outgoing and 1 bi-directional track where outgoing trains come from the main track and incoming go to the side track

The differentiation of bi-directional and uni-directional Elements is made to have simpler parts for the unidirectional parts. The "Station" is actually a Segment mostly in a Station and has the property to guarantee a tick boundry between variables in different interfaces, to prevent immediate loops in interface loops.

With these we can model the railway system by connecting these parts in terms of mapping input and output values according to the connections. To fulfill the tasks/rules every connection (each-direction) has the following variables, where in and out describes if it's an input/output of the previous part in travel direction:

input

bool

incoming_blocked

(bidirectional only) if true: there should not be any lock requests to prevent a Deadlock by two trains comeing infront of each other

input

bool

lock_request_pending

(bidirectional only) if true: there is a lockrequest waiting to get a lock

output

bool

send_lock_request

(bidirectional only) if true: the waiting lock request is actually requested. This is used together with the previous ones to allow faster lock assignment, since otherwise a Track_bid would only pass a lockrequest every other tick to have no more than one lock going thru it.

output

int

requestLockFor

id of the track to request the lock for

-1: get any next lock

output

int

requestLockTrain

when requestLockFor!=0 the id of the incoming train

input

bool

Locked

the next part is locked and expects an incoming train, lock is released when train reaches the next track

input

bool

Branched

the connection to the next "part"(save track) is branched (to set the signal)

input

bool

PullSpeed

the speed to synchronize to have one speed for all used tracks

These should be written in order to have a dependency cycle free model and there has to be a part in each cycle that writes each of these independent of the correspoding value in another input interface.

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