Changes for page Basic design
Last modified by nfl on 2025/01/30 12:05
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... ... @@ -63,9 +63,9 @@ 63 63 bool OC_LN_2_req[11], OC_LN_3_req[11], OC_LN_4_req[11], OC_LN_5_req[11]; 64 64 bool OC_ST_0_req[11], OC_ST_1_req[11], OC_ST_2_req[11], OC_ST_3_req[11]; 65 65 bool OC_ST_4_req[11], OI_LN_0_req[11], OI_LN_1_req[11], OI_LN_2_req[11]; 66 + bool req_in_R, req_out_R, req_in_L, req_out_L; 66 66 67 - // Set of permission variables for all tracks 68 - bool req_in_R, req_out_R, req_in_L, req_out_L, perm_in_R, perm_out_R, perm_in_L, perm_out_L; 68 + // Set of permission variables for all tracks 69 69 int IC_JCT_0_perm, IC_LN_0_perm, IC_LN_1_perm, IC_LN_2_perm; 70 70 int IC_LN_3_perm, IC_LN_4_perm, IC_LN_5_perm, IC_ST_0_perm; 71 71 int IC_ST_1_perm, IC_ST_2_perm, IC_ST_3_perm, IC_ST_4_perm; ... ... @@ -78,6 +78,7 @@ 78 78 int OC_LN_2_perm, OC_LN_3_perm, OC_LN_4_perm, OC_LN_5_perm; 79 79 int OC_ST_0_perm, OC_ST_1_perm, OC_ST_2_perm, OC_ST_3_perm; 80 80 int OC_ST_4_perm, OI_LN_0_perm, OI_LN_1_perm, OI_LN_2_perm; 81 + bool perm_in_R, perm_out_R, perm_in_L, perm_out_L; 81 81 82 82 // Debug flag for additional output 83 83 bool debug = false; ... ... @@ -551,3 +551,193 @@ 551 551 final state reallyDone; 552 552 } 553 553 {{/code}} 555 + 556 +== Dynamic Controller == 557 + 558 +The dynamic controller handles all 11 Trains. For each train the controller has a region with a referenced dynamic scheduling. Thereby each train can follow an arbitrary schedule. Additionally the controller has a region for stable cleanup function. 559 + 560 +{{code linenumbers="true" language="sct"}} 561 +// 562 +// Dynamic controller for 11 trains 563 +// 564 +scchart DynamicController11 { 565 + // Set of request variables for all tracks for 11 trains 566 + bool IC_JCT_0_req[11], IC_LN_0_req[11], IC_LN_1_req[11], IC_LN_2_req[11]; 567 + bool IC_LN_3_req[11], IC_LN_4_req[11], IC_LN_5_req[11], IC_ST_0_req[11]; 568 + bool IC_ST_1_req[11], IC_ST_2_req[11], IC_ST_3_req[11], IC_ST_4_req[11]; 569 + bool IO_LN_0_req[11], IO_LN_1_req[11], IO_LN_2_req[11], KH_LN_0_req[11]; 570 + bool KH_LN_1_req[11], KH_LN_2_req[11], KH_LN_3_req[11], KH_LN_4_req[11]; 571 + bool KH_LN_5_req[11], KH_LN_6_req[11], KH_LN_7_req[11], KH_LN_8_req[11]; 572 + bool KH_ST_0_req[11], KH_ST_1_req[11], KH_ST_2_req[11], KH_ST_3_req[11]; 573 + bool KH_ST_4_req[11], KH_ST_5_req[11], KH_ST_6_req[11], KIO_LN_0_req[11]; 574 + bool KIO_LN_1_req[11], OC_JCT_0_req[11], OC_LN_0_req[11], OC_LN_1_req[11]; 575 + bool OC_LN_2_req[11], OC_LN_3_req[11], OC_LN_4_req[11], OC_LN_5_req[11]; 576 + bool OC_ST_0_req[11], OC_ST_1_req[11], OC_ST_2_req[11], OC_ST_3_req[11]; 577 + bool OC_ST_4_req[11], OI_LN_0_req[11], OI_LN_1_req[11], OI_LN_2_req[11]; 578 + bool req_in_R , req_out_R , req_in_L , req_out_L; 579 + 580 + // Set of permission variables for all tracks 581 + int IC_JCT_0_perm, IC_LN_0_perm, IC_LN_1_perm, IC_LN_2_perm; 582 + int IC_LN_3_perm, IC_LN_4_perm, IC_LN_5_perm, IC_ST_0_perm; 583 + int IC_ST_1_perm, IC_ST_2_perm, IC_ST_3_perm, IC_ST_4_perm; 584 + int IO_LN_0_perm, IO_LN_1_perm, IO_LN_2_perm, KH_LN_0_perm; 585 + int KH_LN_1_perm, KH_LN_2_perm, KH_LN_3_perm, KH_LN_4_perm; 586 + int KH_LN_5_perm, KH_LN_6_perm, KH_LN_7_perm, KH_LN_8_perm; 587 + int KH_ST_0_perm, KH_ST_1_perm, KH_ST_2_perm, KH_ST_3_perm; 588 + int KH_ST_4_perm, KH_ST_5_perm, KH_ST_6_perm, KIO_LN_0_perm; 589 + int KIO_LN_1_perm, OC_JCT_0_perm, OC_LN_0_perm, OC_LN_1_perm; 590 + int OC_LN_2_perm, OC_LN_3_perm, OC_LN_4_perm, OC_LN_5_perm; 591 + int OC_ST_0_perm, OC_ST_1_perm, OC_ST_2_perm, OC_ST_3_perm; 592 + int OC_ST_4_perm, OI_LN_0_perm, OI_LN_1_perm, OI_LN_2_perm; 593 + bool perm_in_R , perm_out_R , perm_in_L , perm_out_L; 594 + 595 + // Flags needed for stable cleanup function 596 + //---------------------------------------------------------------------------------------- 597 + // Flags for trains are ready and back at home 598 + bool trainDone[11]; 599 + // Flags for trains are on their home circle 600 + bool circle[11]; 601 + // Flag for trains 0 to 7 are back at home and trains 8 to 10 are on their home circle 602 + bool mainDone; 603 + // Flag for all trains are back at home 604 + bool allDone; 605 + //---------------------------------------------------------------------------------------- 606 + 607 + // Debug flag for additional output 608 + bool debug; 609 + // Cleanup flag for halting the trains at home station tracks 610 + bool cleanup; 611 + // Variable, that gives the number of trains to C-Controller for stability check 612 + int trainCount; 613 + // Constant needed for binding to referenced SCCharts 614 + const bool c_TRUE = true; 615 + 616 + 617 + // State initializing the trains on corresponding tracks 618 + initial state init references initRailway11Trains 619 + >-> run; 620 + 621 + 622 + // State handling the train schedules 623 + state run { 624 + 625 + // Region handling the cleanup function 626 + region Abort: 627 + initial state notDone 628 + // Transition when trains 0 to 7 are back at home and trains 8 to 10 are on their home circle 629 + --> mainDone with trainDone[0] & trainDone[1] & trainDone[2] 630 + & trainDone[3] & trainDone[4] & trainDone[5] 631 + & trainDone[6] & trainDone[7] 632 + & circle[8] & circle[9] & circle[10]; 633 + 634 + // State for allowing trains 8 to 10 to halt on the home track 635 + state mainDone 636 + --> quitCircle with / mainDone = true; 637 + 638 + // State waiting for trains 8 to 10 halt and setting flag for terminate the controller 639 + state quitCircle 640 + --> done with trainDone[8] & trainDone[9] & trainDone[10] / allDone = true; 641 + 642 + final state done; 643 + 644 + // Regions handling the mutual exclusion on the track segments 645 + region Mutexes: 646 + initial state Mutexes references mutexRailway11Trains 647 + // terminates with a strong abort when all trains are at home 648 + o-> done with allDone; 649 + 650 + final state done; 651 + 652 + region KH_Mutexes: 653 + initial state KH_Mutexes references kh_mutex 654 + // terminates with a strong abort when all trains are at home 655 + o-> done with allDone; 656 + 657 + final state done; 658 + 659 + // Regions that contain the dynamic schedules for trains 0 to 7 660 + //-------------------------------------------------------------------------------------- 661 + 662 + // Region with the dynamic schedule for train 0 663 + region Train0: 664 + initial state Train0 { 665 + @alterHostcode 666 + const int trainNum = 0 667 + // Variable for saving the home track 668 + int homeTrack = 1; 669 + // Variable for saving the home station 670 + int homeStation = 1; 671 + 672 + // State referenced to dynamic scheduling 673 + initial state drive 674 + references DynamicSheduling 675 + // Binding circleDone to true for halting at home if cleanup is set 676 + bind circleDone to c_TRUE 677 + // Set a flag and a light for train at home 678 + >-> done with / 'railLight(10,1)'; trainDone[0] = true; 679 + 680 + final state done; 681 + } 682 + >-> done; 683 + 684 + final state done; 685 + 686 + // ... (other regions for trains 1 to 7 such as before) 687 + 688 + //-------------------------------------------------------------------------------------- 689 + 690 + 691 + 692 + 693 + // Regions that contain the dynamic schedules for trains 8 to 10 694 + // Differences to regions above is that the trains 8 to 10 circle at home station circle 695 + // until trains 0 to 7 are back at home station and track 696 + // For this circleDone binds mainDone flag 697 + //-------------------------------------------------------------------------------------- 698 + 699 + // Region with the dynamic schedule for train 8 700 + region Train8: 701 + initial state Train8 { 702 + @alterHostcode 703 + const int trainNum = 8 704 + // Variable for saving the home track 705 + int homeTrack = 5; 706 + // Variable for saving the home station 707 + int homeStation = 1; 708 + 709 + // State referenced to dynamic scheduling 710 + initial state drive 711 + references DynamicSheduling 712 + // Binding circleDone to mainDone for halting at home only if cleanup is set 713 + // and trains 0 to 7 are at home and 8 to 10 on home circle 714 + bind circleDone to mainDone 715 + // Set a flag and a light for train at home 716 + >-> done with / 'railLight(6,1)'; trainDone[8] = true; 717 + 718 + final state done; 719 + } 720 + >-> done; 721 + 722 + final state done; 723 + 724 + // ... (other regions for trains 9 and 10 such as before) 725 + //-------------------------------------------------------------------------------------- 726 + 727 + } 728 + >-> flash; 729 + 730 + // State for flashing the lights at the end of the controller 731 + state flash 732 + --> done with / 'railFlashLight()'; 733 + 734 + final state done; 735 +} 736 +{{/code}} 737 + 738 +=== Dynamic Scheduling === 739 + 740 +Each train has the same dynamic scheduling. The basic idea are 4 station-states (KH, KHr, IC, OC). Each time a train is one of these states, the next target station is looked up. Depending on the current station there are 4 different travel paths available each leading into in of the 4 station-states. This way the dynamic scheduling can handle every possible schedule for each train. 741 + 742 +In addition to the travel paths each station-state has a cleanup-transition. A train can only enter cleanup mode, when he arrived at his target station. Each train has a homestation and a hometrack, which he travels to once cleanup is started. Upon arriving at their hometrack, the train shuts down. Once every train is shut down, cleanup finished and every train is back at his starting position. Every station has one track, which does not allow the train, who wants to travel to that track, to shut down. These are KH_ST_5, IC_ST_1 and OC_ST_3. The trains traveling to these stations have to drive circles at KH_LN, IC_LN or OC_LN. Once these are the only trains driving, they are allowed to shut down too. This way a station can not block trains to drive through this station by shutting down all trains in that station. 743 + 744 +[[image:attach:DynamicScheduling.png]]
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... ... @@ -1,0 +1,19 @@ 1 +scchart rail { 2 + input bool second; 3 + input bool contact0,contact1; 4 + output int track; 5 + 6 + initial state stat "station controller" { 7 + region "go" : A; 8 + 9 + initial state init --> running immediate with /track=60; 10 + state running; 11 + 12 + region "platform" : B; 13 + 14 + initial state waiting --> slowdown immediate with contact0 / track = 20; 15 + state slowdown --> stop immediate with contact1 / track = 0; 16 + state stop --> waiting with 5 second / track = 60; 17 + 18 + }; 19 +}
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... ... @@ -1,1 +1,1 @@ 1 -https://rtsys.informatik.uni-kiel.de/confluence//wiki/spaces/SS14Railway/pages/9471 746/Basic design1 +https://rtsys.informatik.uni-kiel.de/confluence//wiki/spaces/SS14Railway/pages/9471005/Basic design