Changes for page SCChart Controller

Last modified by Richard Kreissig on 2025/01/30 12:18

From version 7.1
edited by stu122612
on 2020/03/14 09:35
Change comment: There is no comment for this version
To version 9.1
edited by stu122612
on 2020/03/14 09:40
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
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9 9  
10 10  = Overview =
11 11  
12 -\\
13 -
14 14  [[image:attach:Overview.png]]
15 15  
14 +{{expand title="Full Overview (all regions expanded)"}}
15 +[[image:attach:Screen Shot 2020-03-14 at 10.38.05.png]]
16 +{{/expand}}
17 +
16 16  The behaviour and information processing is distributed across multiple regions in the controller.
17 17  
18 18  (% style="list-style-type: square;" %)
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30 30  
31 31  = Launching =
32 32  
33 -\\
34 -
35 35  [[image:attach:Screen Shot 2020-03-14 at 10.25.04.png]]
36 36  
37 37  This first region determines when the launch lamp is blinking (ie. a ball is ready to launch) and when to launch. When the lamp turns on and the automaton has not received a new ball position from the outside system we assume it is starting to blink. We keep track of the state of the lamp and if for example it only turned on once a cooldown timer will run out and we determine it is not continuously blinking like it does when we are able to launch a ball into the game. If the automaton determines the lamp to be blinking for a long enough time (the 20 million points bonus timing), then a signal is set which is consumed by the following region.
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49 49  \\
50 50  
51 51  \\
52 +
53 +\\
Confluence.Code.ConfluencePageClass[0]
Id
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1 -72450083
1 +72450088
URL
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1 -https://rtsys.informatik.uni-kiel.de/confluence//wiki/spaces/PP18/pages/72450083/SCChart Controller
1 +https://rtsys.informatik.uni-kiel.de/confluence//wiki/spaces/PP18/pages/72450088/SCChart Controller