Wiki source code of Ball Physics
Version 6.1 by stu104225 on 2020/03/04 17:32
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5.1 | 1 | The **ball physics model** is meant to do things ... [TODO] |
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1.1 | 3 | \\ |
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5.1 | 7 | {{toc/}} |
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4.1 | 9 | == Ball trajectory == |
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1.1 | 10 | |
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5.1 | 11 | ---- |
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4.1 | 13 | The trajectory of a ball can be modeled to be parabolic. |
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5.1 | 14 | \\\\\\like so: .... [TODO] |
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4.1 | 15 | |
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1.1 | 16 | == Configuration == |
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5.1 | 18 | ---- |
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1.1 | 19 | |
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5.1 | 20 | === Prediction parameters === |
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6.1 | 22 | (% class="wrapped" %) |
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5.1 | 23 | |=((( |
| 24 | Parameter | ||
| 25 | )))|=((( | ||
| 26 | Description | ||
| 27 | )))|=((( | ||
| 28 | Default value | ||
| 29 | ))) | ||
| 30 | |((( | ||
| 31 | PREDICTION_FRAME | ||
| 32 | )))|((( | ||
| 33 | window size for prediction - How far | ||
| 34 | |||
| 35 | into the future are predctions calculated at most. | ||
| 36 | )))|((( | ||
| 37 | 70ms | ||
| 38 | ))) | ||
| 39 | |((( | ||
| 40 | PREDICTION_STEP_SIZE | ||
| 41 | )))|((( | ||
| 42 | size of the steps for the forward search | ||
| 43 | )))|((( | ||
| 44 | 10ms | ||
| 45 | ))) | ||
| 46 | |((( | ||
| 47 | REFINEMENT_FACTOR | ||
| 48 | )))|((( | ||
| 49 | The prediction step size for the reverse search is | ||
| 50 | PREDICTION_STEP_SIZE divided by REFINEMENT_FACTOR. | ||
| 51 | )))|((( | ||
| 52 | 10 | ||
| 53 | ))) | ||
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6.1 | 55 | When setting the PREDICTION_FRAME keep in mind, that predictions, that reach multiple frames into the future, are likely to be overwritten, when new frames arrive and new predictions are calculated. |
| 56 | Nevertheless it is reasonable to calculate predictions beyond the next frame in case a ball is not recognized on the next frame. | ||
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5.1 | 57 | |
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6.1 | 58 | With the default values up to 7 predictions are calculated if the ball is not predicted to be in flipper range roughly within the next two frames. |
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5.1 | 59 | |
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6.1 | 60 | The REFINEMENT_FACTOR is also the worst case number of predictions calculated during the reverse search part of the prediction process. |
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5.1 | 61 | |
| 62 | \\ | ||
| 63 | |||
| 64 | === Flipper range === | ||
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4.1 | 66 | The model of the area, where the the flippers can hit a ball is computed from a set of five points. These points are set to real world coordinates in meter |
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1.1 | 67 | |
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4.1 | 68 | and should not need further adjustment after the camera is correctly calibrated (see [[doc:World Coordinate System]]). |
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5.1 | 70 | The values for the left flipper are set to be symmetrical. |
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1.1 | 72 | [[image:attach:physics_points.png]] |
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5.1 | 74 | (% class="wrapped" %) |
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4.1 | 75 | |=((( |
| 76 | Point# | ||
| 77 | )))|=((( | ||
| 78 | Description | ||
| 79 | ))) | ||
| 80 | |((( | ||
| 81 | 1 | ||
| 82 | )))|((( | ||
| 83 | center point of the circle that the flippers tip moves o | ||
| 84 | ))) | ||
| 85 | |((( | ||
| 86 | 2 | ||
| 87 | )))|((( | ||
| 88 | highest point a ball can be at when it hits the resting flipper | ||
| 89 | ))) | ||
| 90 | |((( | ||
| 91 | 3 | ||
| 92 | )))|((( | ||
| 93 | lowest point a ball can be at when it hits the resting flipper | ||
| 94 | ))) | ||
| 95 | |((( | ||
| 96 | 4 | ||
| 97 | )))|((( | ||
| 98 | lowest point a ball can be at when it hits the fully triggered flipper | ||
| 99 | ))) | ||
| 100 | |((( | ||
| 101 | 5 | ||
| 102 | )))|((( | ||
| 103 | highest point a ball can be at when it hits the fully triggered flipper | ||
| 104 | ))) | ||
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1.1 | 105 | |
| 106 | \\ | ||
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5.1 | 108 | From these points an area, where the ball is deemed to be hittable, is computed. |
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4.1 | 109 | |
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1.1 | 110 | [[image:attach:physics2.png]] |
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| 112 | \\ | ||
| 113 | |||
| 114 | === Inlane Area === | ||
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5.1 | 116 | Since the trajectory prediction does not consider collisions in general, we need a different kind of predictions for the inlanes, |
| 117 | i.e. the path feeding a falling ball from the playfield to the flippers, behind the slingshot. | ||
| 118 | A ball is considered to be in an inlane, when it is in a rectangualar area, with one edge given by the begin of the flipper | ||
| 119 | and the other by a point at highest, outermost position of the angled part of the inlane. | ||
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4.1 | 120 | |
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6.1 | 121 | In this area the vertical accelleration is deactivated in the prediction, since it would cause the prediction to assume the would slide into the wall. |
| 122 | Though in reality the still is some accelleration, a simple linear prediction has shown to be practical in this less critical area. | ||
| 123 | |||
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1.1 | 124 | [[image:attach:physics_inlane.png]] |