Changes for page Ball Physics
Last modified by Soeren Domroes on 2025/01/30 12:18
From version 5.1
edited by stu104225
on 2020/03/04 17:18
on 2020/03/04 17:18
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... ... @@ -1,0 +1,1 @@ 1 +Projects.Pinball Project - Winter Term 201920.Project Documentation.WebHome - Author
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... ... @@ -1,9 +1,8 @@ 1 -The **ball physics model** is meant to do things ... [TODO] 1 +The **ball physics model**'s main objective is to provide a point in time to the controller, when the ball is predicted to be hittable, in order to not let the ball fall into the drain. 2 +The code for what is described in this section can be found in the files "physics.cpp" and "physics.h". 2 2 3 -\\ 4 4 5 5 6 - 7 7 {{toc/}} 8 8 9 9 == Ball trajectory == ... ... @@ -10,9 +10,26 @@ 10 10 11 11 ---- 12 12 13 -The trajectory of a ball can be modeled to be parabolic. 14 - \\\\\\like so:....[TODO]12 +The trajectory of a ball can be modeled to be parabolic. From two point //p// and //p_old// with corresponding timestamps, the velocity //v// is computed. 13 +For a future point in time //t//, with //t=0 //being the timestamp of// p//, we can then approximately predict the corresponding ball position using the following formulas. 15 15 15 +[[image:attach:Bildschirmfoto von 2020-03-07 12-21-22.png]] 16 + 17 +The incline of the playfield causes a vertical acceleration, which is modeled via a gravitational pull with the factor //g = sin(6°) * 9.81 m/s²//. 18 +The value of 6° is the incline of the playfield measured on the physical device. 19 + 20 +== Prediction == 21 + 22 +---- 23 + 24 +The controller calls the function //full_prediction// passing it two subsequent ball positions with timestamps. From these a ball trajectory is inferred as described above. 25 +Along the trajectory future times are stepwise tested for whether the corresponding predicted position is in the flipper range. 26 +Once a position inside the flipper range is found the search is continued both forwards and backwards in smaller steps in order to find a good enough estimate of the first and last possible time to hit the ball. 27 +If the trajectory does not intersect the flipper range within a certain prediction frame (see below "**Prediction parameters**") a value far enough into the future is returned, that will be overwritten by subsequent predictions. 28 + 29 +With the current configuration the controller uses the middle point in time between the first and last possible time in order to be most positive to hit the ball. 30 +The computed velocity is also passed to the controller and used is some more advanced tactical decisions like catching balls. 31 + 16 16 == Configuration == 17 17 18 18 ---- ... ... @@ -19,6 +19,7 @@ 19 19 20 20 === Prediction parameters === 21 21 38 +(% class="wrapped" %) 22 22 |=((( 23 23 Parameter 24 24 )))|=((( ... ... @@ -31,7 +31,7 @@ 31 31 )))|((( 32 32 window size for prediction - How far 33 33 34 -into the future are predctions calculated at most. 51 +into the future are predictions calculated at most. 35 35 )))|((( 36 36 70ms 37 37 ))) ... ... @@ -51,19 +51,20 @@ 51 51 10 52 52 ))) 53 53 54 -with the default values up to 7 predictions are calculated if the ball is not predicted to be in flipper range roughly within the next two frames. 71 +When setting the PREDICTION_FRAME keep in mind that predictions, that reach multiple frames into the future, are likely to be overwritten, when new frames arrive and new predictions are calculated. 72 +Nevertheless it is reasonable to calculate predictions beyond the next frame in case a ball is not recognized on the next frame. 55 55 56 - \\74 +With the default values up to 7 predictions are calculated if the ball is not predicted to be in flipper range roughly within the next two frames. 57 57 58 - So this numberis also the worst case number of predictions calculated during the reverse search part of the prediction process.76 +The REFINEMENT_FACTOR is also the worst case number of predictions calculated during the reverse search part of the prediction process. 59 59 60 60 \\ 61 61 62 62 === Flipper range === 63 63 64 -The model of the area, where the the flippers can hit a ball is computed from a set of five points. These points are set to real world coordinates in meter 82 +The model of the area, where the the flippers can hit a ball is computed from a set of five points. These points are set to real world coordinates in meters 65 65 66 -and should not need further adjustment after the camera is correctly calibrated (see [[doc:World Coordinate System]]). 84 +and should not need further adjustment after the camera is correctly calibrated (see [[doc:Projects.Pinball Project - Winter Term 201920.Project Documentation.World Coordinate System.WebHome]]). 67 67 68 68 The values for the left flipper are set to be symmetrical. 69 69 ... ... @@ -113,7 +113,10 @@ 113 113 114 114 Since the trajectory prediction does not consider collisions in general, we need a different kind of predictions for the inlanes, 115 115 i.e. the path feeding a falling ball from the playfield to the flippers, behind the slingshot. 116 -A ball is considered to be in an inlane, when it is in a rectangu alar area, with one edge given by the begin of the flipper134 +A ball is considered to be in an inlane, when it is in a rectangular area, with one edge given by the beginning of the flipper 117 117 and the other by a point at highest, outermost position of the angled part of the inlane. 118 118 137 +In this area the vertical acceleration is deactivated in the prediction, since it would cause the prediction to assume the ball would slide into the wall. 138 +Though in reality there is still some acceleration, a simple linear prediction has shown to be practical in this less critical area. 139 + 119 119 [[image:attach:physics_inlane.png]]
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... ... @@ -1,1 +1,1 @@ 1 -https://rtsys.informatik.uni-kiel.de/confluence//wiki/spaces/PP18/pages/71401 643/Ball Physics1 +https://rtsys.informatik.uni-kiel.de/confluence//wiki/spaces/PP18/pages/71401594/Ball Physics