Changes for page Ball Physics
Last modified by Soeren Domroes on 2025/01/30 12:18
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... ... @@ -1,55 +1,130 @@ 1 +The **ball physics model**'s main objective is to provide a point in time to the controller, when the ball is predicted to be hittable, in order to not let the ball fall into the drain. 2 + 1 1 \\ 2 2 3 - == Task ==5 +\\ 4 4 5 -The ball physics model is meant to do things ... 6 6 7 -\\ 8 8 9 - == Configuration ==9 +{{toc/}} 10 10 11 -== =Pointsof interest ===11 +== Ball trajectory == 12 12 13 +---- 14 + 15 +The trajectory of a ball can be modeled to be parabolic. 16 + 13 13 \\ 14 14 15 -[[image:attach:physics_points.png]] 16 16 17 - === Flipperrange===20 +\\\\like so: .... [TODO] 18 18 19 - \\22 +== Configuration == 20 20 21 - \\24 +---- 22 22 23 - \\26 +=== Prediction parameters === 24 24 25 -\\ 28 +(% class="wrapped" %) 29 +|=((( 30 +Parameter 31 +)))|=((( 32 +Description 33 +)))|=((( 34 +Default value 35 +))) 36 +|((( 37 +PREDICTION_FRAME 38 +)))|((( 39 +window size for prediction - How far 26 26 27 -[[image:attach:physics2.png]] 41 +into the future are predctions calculated at most. 42 +)))|((( 43 +70ms 44 +))) 45 +|((( 46 +PREDICTION_STEP_SIZE 47 +)))|((( 48 +size of the steps for the forward search 49 +)))|((( 50 +10ms 51 +))) 52 +|((( 53 +REFINEMENT_FACTOR 54 +)))|((( 55 +The prediction step size for the reverse search is 56 +PREDICTION_STEP_SIZE divided by REFINEMENT_FACTOR. 57 +)))|((( 58 +10 59 +))) 28 28 29 -\\ 61 +When setting the PREDICTION_FRAME keep in mind, that predictions, that reach multiple frames into the future, are likely to be overwritten, when new frames arrive and new predictions are calculated. 62 +Nevertheless it is reasonable to calculate predictions beyond the next frame in case a ball is not recognized on the next frame. 30 30 31 - ===InlaneArea===64 +With the default values up to 7 predictions are calculated if the ball is not predicted to be in flipper range roughly within the next two frames. 32 32 33 - [[image:attach:physics_inlane.png]]66 +The REFINEMENT_FACTOR is also the worst case number of predictions calculated during the reverse search part of the prediction process. 34 34 35 35 \\ 36 36 37 -=== Predictionparameters===70 +=== Flipper range === 38 38 39 - \\72 +The model of the area, where the the flippers can hit a ball is computed from a set of five points. These points are set to real world coordinates in meter 40 40 41 - \\74 +and should not need further adjustment after the camera is correctly calibrated (see [[doc:World Coordinate System]]). 42 42 43 - \\76 +The values for the left flipper are set to be symmetrical. 44 44 45 - \\78 +[[image:attach:physics_points.png]] 46 46 47 -\\ 80 +(% class="wrapped" %) 81 +|=((( 82 +Point# 83 +)))|=((( 84 +Description 85 +))) 86 +|((( 87 +1 88 +)))|((( 89 +center point of the circle that the flippers tip moves o 90 +))) 91 +|((( 92 +2 93 +)))|((( 94 +highest point a ball can be at when it hits the resting flipper 95 +))) 96 +|((( 97 +3 98 +)))|((( 99 +lowest point a ball can be at when it hits the resting flipper 100 +))) 101 +|((( 102 +4 103 +)))|((( 104 +lowest point a ball can be at when it hits the fully triggered flipper 105 +))) 106 +|((( 107 +5 108 +)))|((( 109 +highest point a ball can be at when it hits the fully triggered flipper 110 +))) 48 48 49 49 \\ 50 50 51 - \\114 +From these points an area, where the ball is deemed to be hittable, is computed. 52 52 53 - \\116 +[[image:attach:physics2.png]] 54 54 55 55 \\ 119 + 120 +=== Inlane Area === 121 + 122 +Since the trajectory prediction does not consider collisions in general, we need a different kind of predictions for the inlanes, 123 +i.e. the path feeding a falling ball from the playfield to the flippers, behind the slingshot. 124 +A ball is considered to be in an inlane, when it is in a rectangualar area, with one edge given by the begin of the flipper 125 +and the other by a point at highest, outermost position of the angled part of the inlane. 126 + 127 +In this area the vertical accelleration is deactivated in the prediction, since it would cause the prediction to assume the would slide into the wall. 128 +Though in reality the still is some accelleration, a simple linear prediction has shown to be practical in this less critical area. 129 + 130 +[[image:attach:physics_inlane.png]]
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... ... @@ -1,1 +1,1 @@ 1 -714016 391 +71401657 - URL
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... ... @@ -1,1 +1,1 @@ 1 -https://rtsys.informatik.uni-kiel.de/confluence//wiki/spaces/PP18/pages/714016 39/Ball Physics1 +https://rtsys.informatik.uni-kiel.de/confluence//wiki/spaces/PP18/pages/71401657/Ball Physics