Changes for page Ball Physics
Last modified by Soeren Domroes on 2025/01/30 12:18
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... ... @@ -1,8 +1,11 @@ 1 1 The **ball physics model**'s main objective is to provide a point in time to the controller, when the ball is predicted to be hittable, in order to not let the ball fall into the drain. 2 -The code for what is described in this section can be found in the files "physics.cpp" and "physics.h". 3 3 3 +\\ 4 4 5 +\\ 5 5 7 + 8 + 6 6 {{toc/}} 7 7 8 8 == Ball trajectory == ... ... @@ -9,26 +9,13 @@ 9 9 10 10 ---- 11 11 12 -The trajectory of a ball can be modeled to be parabolic. From two point //p// and //p_old// with corresponding timestamps, the velocity //v// is computed. 13 -For a future point in time //t//, with //t=0 //being the timestamp of// p//, we can then approximately approximately predict the corresponding ball position using the following formulas. 15 +The trajectory of a ball can be modeled to be parabolic. 14 14 15 - [[image:attach:Bildschirmfoto von 2020-03-07 12-21-22.png]]17 +\\ 16 16 17 -The incline of the playfield causes a vertical acceleration, which is modeled via a graviatational pull with the factor //g = sin(6°) * 9.81 m/s²//. 18 -The value of 6° is the incline of the playfield measured on the physical device. 19 19 20 - == Prediction==20 +\\\\like so: .... [TODO] 21 21 22 ----- 23 - 24 -The controller calls the function //full_prediction// passing it two subsequent ball positions with timestamps. From these a ball trajectory is infered as described above. 25 -Along the trajectory future times are stepwisetested for whether the corresponding predicted position is in the flipper range. 26 -Once a position inside the flipper range is found the search is contiunued both forwards and backwards in smaller steps in order to find a good enough estimate of the first and last possible time to hit the ball. 27 -If the trajectory does not intersect the flipper range within a certain prediction frame (see below "**Prediction parameters**") a value far enough into the future is returned, that will be overwritten by subsequent predictions. 28 - 29 -With the current configuration the controller uses the middle point in time between the first and last possible time in order to be most positive to hit the ball. 30 -The computed velocity is also passed to the controller and used is some more advanced tactical decisions like catching balls. 31 - 32 32 == Configuration == 33 33 34 34 ----
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... ... @@ -1,1 +1,1 @@ 1 -7 30729301 +71401657 - URL
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... ... @@ -1,1 +1,1 @@ 1 -https://rtsys.informatik.uni-kiel.de/confluence//wiki/spaces/PP18/pages/7 3072930/Ball Physics1 +https://rtsys.informatik.uni-kiel.de/confluence//wiki/spaces/PP18/pages/71401657/Ball Physics