Changes for page Ball Physics
Last modified by Soeren Domroes on 2025/01/30 12:18
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... ... @@ -1,55 +1,140 @@ 1 -\\ 1 +The **ball physics model**'s main objective is to provide a point in time to the controller, when the ball is predicted to be hittable, in order to not let the ball fall into the drain. 2 +The code for what is described in this section can be found in the files "physics.cpp" and "physics.h". 2 2 3 -== Task == 4 4 5 -The ball physics model is meant to do things ... 6 6 7 - \\6 +{{toc/}} 8 8 9 -== Configuration==8 +== Ball trajectory == 10 10 11 - === Points of interest ===10 +---- 12 12 13 -\\ 12 +The trajectory of a ball can be modeled to be parabolic. From two point //p// and //p_old// with corresponding timestamps, the velocity //v// is computed. 13 +For a future point in time //t//, with //t=0 //being the timestamp of// p//, we can then approximately approximately predict the corresponding ball position using the following formulas. 14 14 15 -[[image:attach: physics_points.png]]15 +[[image:attach:Bildschirmfoto von 2020-03-07 12-21-22.png]] 16 16 17 -=== Flipper range === 17 +The incline of the playfield causes a vertical acceleration, which is modeled via a graviatational pull with the factor //g = sin(6°) * 9.81 m/s²//. 18 +The value of 6° is the incline of the playfield measured on the physical device. 18 18 19 - \\20 +== Prediction == 20 20 21 - \\22 +---- 22 22 23 -\\ 24 +The controller calls the function //full_prediction// passing it two subsequent ball positions with timestamps. From these a ball trajectory is infered as described above. 25 +Along the trajectory future times are stepwisetested for whether the corresponding predicted position is in the flipper range. 26 +Once a position inside the flipper range is found the search is contiunued both forwards and backwards in smaller steps in order to find a good enough estimate of the first and last possible time to hit the ball. 27 +If the trajectory does not intersect the flipper range within a certain prediction frame (see below "**Prediction parameters**") a value far enough into the future is returned, that will be overwritten by subsequent predictions. 24 24 25 -\\ 29 +With the current configuration the controller uses the middle point in time between the first and last possible time in order to be most positive to hit the ball. 30 +The computed velocity is also passed to the controller and used is some more advanced tactical decisions like catching balls. 26 26 27 - [[image:attach:physics2.png]]32 +== Configuration == 28 28 29 - \\34 +---- 30 30 31 -=== InlaneArea ===36 +=== Prediction parameters === 32 32 33 -[[image:attach:physics_inlane.png]] 38 +(% class="wrapped" %) 39 +|=((( 40 +Parameter 41 +)))|=((( 42 +Description 43 +)))|=((( 44 +Default value 45 +))) 46 +|((( 47 +PREDICTION_FRAME 48 +)))|((( 49 +window size for prediction - How far 34 34 35 -\\ 51 +into the future are predctions calculated at most. 52 +)))|((( 53 +70ms 54 +))) 55 +|((( 56 +PREDICTION_STEP_SIZE 57 +)))|((( 58 +size of the steps for the forward search 59 +)))|((( 60 +10ms 61 +))) 62 +|((( 63 +REFINEMENT_FACTOR 64 +)))|((( 65 +The prediction step size for the reverse search is 66 +PREDICTION_STEP_SIZE divided by REFINEMENT_FACTOR. 67 +)))|((( 68 +10 69 +))) 36 36 37 -=== Prediction parameters === 71 +When setting the PREDICTION_FRAME keep in mind, that predictions, that reach multiple frames into the future, are likely to be overwritten, when new frames arrive and new predictions are calculated. 72 +Nevertheless it is reasonable to calculate predictions beyond the next frame in case a ball is not recognized on the next frame. 38 38 39 - \\74 +With the default values up to 7 predictions are calculated if the ball is not predicted to be in flipper range roughly within the next two frames. 40 40 41 - \\76 +The REFINEMENT_FACTOR is also the worst case number of predictions calculated during the reverse search part of the prediction process. 42 42 43 43 \\ 44 44 45 - \\80 +=== Flipper range === 46 46 47 - \\82 +The model of the area, where the the flippers can hit a ball is computed from a set of five points. These points are set to real world coordinates in meter 48 48 49 - \\84 +and should not need further adjustment after the camera is correctly calibrated (see [[doc:World Coordinate System]]). 50 50 51 - \\86 +The values for the left flipper are set to be symmetrical. 52 52 88 +[[image:attach:physics_points.png]] 89 + 90 +(% class="wrapped" %) 91 +|=((( 92 +Point# 93 +)))|=((( 94 +Description 95 +))) 96 +|((( 97 +1 98 +)))|((( 99 +center point of the circle that the flippers tip moves o 100 +))) 101 +|((( 102 +2 103 +)))|((( 104 +highest point a ball can be at when it hits the resting flipper 105 +))) 106 +|((( 107 +3 108 +)))|((( 109 +lowest point a ball can be at when it hits the resting flipper 110 +))) 111 +|((( 112 +4 113 +)))|((( 114 +lowest point a ball can be at when it hits the fully triggered flipper 115 +))) 116 +|((( 117 +5 118 +)))|((( 119 +highest point a ball can be at when it hits the fully triggered flipper 120 +))) 121 + 53 53 \\ 54 54 124 +From these points an area, where the ball is deemed to be hittable, is computed. 125 + 126 +[[image:attach:physics2.png]] 127 + 55 55 \\ 129 + 130 +=== Inlane Area === 131 + 132 +Since the trajectory prediction does not consider collisions in general, we need a different kind of predictions for the inlanes, 133 +i.e. the path feeding a falling ball from the playfield to the flippers, behind the slingshot. 134 +A ball is considered to be in an inlane, when it is in a rectangualar area, with one edge given by the begin of the flipper 135 +and the other by a point at highest, outermost position of the angled part of the inlane. 136 + 137 +In this area the vertical accelleration is deactivated in the prediction, since it would cause the prediction to assume the would slide into the wall. 138 +Though in reality the still is some accelleration, a simple linear prediction has shown to be practical in this less critical area. 139 + 140 +[[image:attach:physics_inlane.png]]
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... ... @@ -1,1 +1,1 @@ 1 -7 14016011 +73072930 - URL
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... ... @@ -1,1 +1,1 @@ 1 -https://rtsys.informatik.uni-kiel.de/confluence//wiki/spaces/PP18/pages/7 1401601/Ball Physics1 +https://rtsys.informatik.uni-kiel.de/confluence//wiki/spaces/PP18/pages/73072930/Ball Physics