Show last authors
1 = Program LEGO Mindstorms with leJOS and SCCharts =
2
3
4
5 {{toc minLevel="2"/}}
6
7 ----
8
9 == Overview ==
10
11 Mindstorms is a product family from Lego, with sensors, motors and a programmable brick. The newest iteration of the product family is the EV3 programmable brick. Its predecessors are NXT and RCX. In the following we will see how to develop applications for the NXT brick.
12
13 Several open-source, third-party replacements for the offical Lego firmware have been developed. These support many well known programming languages, such as Java, C/C++, Python, Lua, etc. In the following we will use KIELER SCCharts to program Mindstorms running the Lego Java Operating System ([[leJOS>>url:http://www.lejos.org/||shape="rect"]]). Therefore we will first install leJOS NXJ and flash its firmware. Afterwards we will create a simple SCCharts project in KIELER that we will compile and deploy to the NXT brick.
14
15 If you want to learn the SCCharts langugage first, you can follow these links:
16
17 * [[Introduction to SCCharts>>doc:SCCharts]]
18 * [[The Textual SCCharts Language SCT>>doc:Textual SCCharts Language SCT]]
19 * [[SCCharts Examples>>doc:Examples]]
20
21 ----
22
23 == Download and install leJOS ==
24
25 Download and extract the newest archives for your Operating System from [[Sourceforce>>url:http://sourceforge.net/projects/nxt.lejos.p/files/||shape="rect"]] (Linux/Mac) or use the Setup.exe (Windows).
26
27 The further installation is explained in detail at [[http:~~/~~/www.lejos.org/nxt/nxj/tutorial/Preliminaries/GettingStarted.htm>>url:http://www.lejos.org/nxt/nxj/tutorial/Preliminaries/GettingStarted.htm||shape="rect"]].
28
29 Do not forget to flash the download leJOS firmware to the Mindstorms brick as explained in the tutorial!
30
31 === Known issues ===
32
33 ==== Linux ====
34
35 On Linux there is an issue when uploading the firmware because of a kernel module ([[http:~~/~~/ubuntuforums.org/showthread.php?t=1123633>>url:http://ubuntuforums.org/showthread.php?t=1123633||shape="rect"]]). If you can't upload the firmware with your Linux OS, add **blacklist cdc_acm**{{code language="none"}}{{/code}} at the very end of the file **{{code language="none"}}/etc/modprobe.d/blacklist.conf{{/code}}**. Afterwards execute **{{code language="none"}}sudo rmmod cdc_acm{{/code}}**. This will remove the cdc_acm module from the kernel and prevent its restart. Now try to flash the firmware again.
36
37 Another issue is that the development package of **libusb** has to be installed. On Ubuntu you can do this by using **{{code language="none"}}sudo apt-get install libusb-dev{{/code}}**.
38
39 Furthermore, to use USB connection, a java library has to be compiled via **ant**. To do this perform **cd /path/to/leJOS/build** and start **ant**. If the ant build tool is not installed on your system, you can do so via **sudo apt-get install ant**.
40
41 ==== Windows ====
42
43 The setup.exe of the current LEGO Fantom driver for Windows (1.2.0) has an awkward issue. If you get an error message (Developer Error) because an .msi file could not be found, don't panic. The file is part of the downladed archive (in the Products folder) but you have to start it manually.
44
45 ==== Mac OS X ====
46
47 The **leJOS NXJ** tools require a **32 Bit** version of Java. However, newer 32 Bit versions of Java are not longer available for Mac. Thus to use leJOS the installation of **Java 1.6 is required**, which is the last one that supports a 32 Bit mode. You can download the installer for Java 1.6 from [[https:~~/~~/support.apple.com/kb/dl1572?locale=en_US>>url:https://support.apple.com/kb/dl1572?locale=en_US||shape="rect"]]. It will install Java 1.6 to ///System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Home// so that the environment variable //LEJOS_NXT_JAVA_HOME//, which is set in the installation instructions, points to the correct path.
48
49 The environment variable LEJOS_NXT_JAVA_HOME is set in the installation tutorial by editing ~~/.profile. However, on a Mac the environment variables defined in this file are not visible for GUI Applications, only for apps started from terminal. Thus to use leJOS together with KIELER, one either has to start KIELER from terminal or set the environment variable so that all GUI applications can access it. However, this does not seem to be trivial on Mac (see also [[http:~~/~~/stackoverflow.com/questions/135688/setting-environment-variables-in-os-x>>url:http://stackoverflow.com/questions/135688/setting-environment-variables-in-os-x||shape="rect"]]).
50
51 ----
52
53 == Test the Mindstorm ==
54
55 A simple Hello World application for the Mindstorms is developed as part of the leJOS tutorial [[http:~~/~~/www.lejos.org/nxt/nxj/tutorial/Preliminaries/FirstProgram.htm>>url:http://www.lejos.org/nxt/nxj/tutorial/Preliminaries/FirstProgram.htm||shape="rect"]]
56
57 If this works with your device, you are able to start using KIELER to develop applications for the NXT brick.
58
59 ----
60
61 == Download and Configure KIELER
62 ==
63
64 Download and unpack the nightly build of KIELER for your OS. It is available at the [[doc:Downloads]] page.\\
65
66 **Note:** Java 1.8 is needed on all operating systems. With Java 1.7 not all plugins of KIELER will be loaded. **Furthermore on Windows**, you will need to download the **32 Bit version of KIELER** – even if you have a 64 bit operating system! Otherwise flashing the brick and uploading to the brick will fail.
67
68 === The Eclipse plugin for leJOS ===
69
70 There is an Eclipse plugin for leJOS which adds a project creation wizard and launch configuration to the platform.
71
72 1. You have to install it via the Eclipse Marketplace (//Help > Eclipse Marketplace...//).
73 OR
74 1. Install the plugin manually (Help > Install new Software...). Use the following update site\\
75 11. for NXT: [[http:~~/~~/www.lejos.org/tools/eclipse/plugin/nxj/>>url:http://www.lejos.org/tools/eclipse/plugin/nxj/||shape="rect"]]
76 11. for EV3: [[http:~~/~~/www.lejos.org/tools/eclipse/plugin/ev3/>>url:http://www.lejos.org/tools/eclipse/plugin/ev3/||shape="rect"]]
77
78 If you have an **NXT** **brick**, install the **leJOS NXJ** Plug-in. If you have an **EV3 brick**, install the **leJOS EV3** plugin.
79
80 [[image:attach:lejos_eclipse_plugin.png]]
81
82 After the installation, the plugin requires a **little configuration**. Go to //Window > Preferences > leJOS NXJ// (//Window > Preferences > leJOS EV3 //respectively) and enter the base directory of your **leJOS** **installation** in the **NXJ_HOME field**.
83
84 For EV3, the plugin requires the IP address to connect to the brick (it may work without, but its safer to directly set the name. Reduces headache ). Check **Connect to named brick** and enter the **IP adress** of the brick (displayed on the brick at startup).
85
86 ----
87
88 == Creating an Example Project ==
89
90 The following shows how to create a project, which will turn on a light if a button is pressed.
91
92 === Create a new project: ===
93
94 1. Choose //File > New > Project > KIELER SCCharts > SCCharts Project//
95 1. In the project creation wizard that opens, select //Mindstorms NXJ// or// Mindstorms EV3// (depending on your brick) as environment and hit //finish//
96 1. The project wizard from the leJOS plugin opens. Set the project name to //Flashlight// and click //finish//.
97 1. The project is created and the model file is opened in an editor (This might take a few seconds).
98
99 === Edit the model: ===
100
101 Change the contents of the model file to the following code and save it.
102
103 {{code language="sct" theme="Eclipse" title="Floodlight.sct"}}
104 scchart Flashlight {
105
106 @Wrapper TouchSensor, S4
107 input bool button;
108
109 @Wrapper Floodlight, S1
110 output bool light;
111
112 initial state lightOff
113 --> lightOn with button / light = true;
114
115 state lightOn
116 --> lightOff with !button / light = false;
117 }
118 {{/code}}
119
120 This model will start in the state lightOff. If the button is pressed, it will turn on the light and change to the corresponding state, where the light is turned off, as soon as the button is not pressed anymore.
121
122 The annotations on the input and output variable are used to define which wrapper code is used to set / read them. **@Wrapper TouchSensor, S4** will set the input variable to true iff the touch sensor on the port S4 is pressed. **@Wrapper Floodlight, S1** on the output variable will turn on the red led of the light sensor that is attatched to port S1 iff the variable is true.
123
124 The available wrapper code snippets are defined in the //snippets// directory of the project in ftl files (FreeMarker template files). The table below gives an overview of the available wrapper code snippets.
125
126 **Note:** The Floodlight of the EV3 has a pretty high latency when switching between on and off.
127
128 **Note: **To view ftl files with highlighting, you may want to install the //FreeMarker IDE// feature from the JBoss Tools. However, this is not necessary to work with KIELER. JBoss Tools is available in the Eclipse Market Place and via update site. The update site for Eclipse Luna is [[http:~~/~~/download.jboss.org/jbosstools/updates/stable/luna/>>url:http://download.jboss.org/jbosstools/updates/stable/luna/||shape="rect"]] . Note that only the //FreeMarker IDE// feature is required (Abridged JBoss Tools > FreeMarker IDE).**
129 **
130
131 === Launch the project: ===
132
133 With the mouse over the SCT file in the project explorer, perform //Right Click > Run As > KiCo Compilation.//
134
135 A launch config is created, which compiles the model to Java code and creates wrapper code from the annotations in the model file. Afterwards this output is compiled and deployed to the Mindstorms brick, by using the launch shortcut from the leJOS plugin. If any errors occur, you can see them in the Console View.
136
137 For a deeper understanding of the project launch and initialization, take a look at the [[wiki page for Prom>>url:http://rtsys.informatik.uni-kiel.de/confluence/pages/viewpage.action?pageId=13762626||shape="rect"]].
138
139 === Available Wrapper Code Snippets ===
140
141 There are several wrapper code snippets that can be used as annotations on input and output variables in the model file. These snippets are inserted in the main file template as part of the project launch. The available snippets are listed below.
142
143 For sensors, the port has to be on of S1, S2, S3, S4.
144
145 For motors / actuators the port has to be one of A, B, C, D.
146
147 (% class="wrapped" %)
148 |=(((
149 Snippet Name and Parameters
150 )))|=(((
151 Description
152 )))|=(((
153 Use on
154 )))|=(% colspan="1" %)(% colspan="1" %)
155 (((
156 Variable type
157 )))|=(((
158 Remark
159 )))|=(% colspan="1" %)(% colspan="1" %)
160 (((
161 Defined in File
162 )))
163 |(% colspan="1" %)(% colspan="1" %)
164 (((
165 **Clock,** milliseconds
166 )))|(% colspan="1" %)(% colspan="1" %)
167 (((
168 Sets a variable to true if the time in milliseconds passed
169 )))|(% colspan="1" %)(% colspan="1" %)
170 (((
171 input
172 )))|(% colspan="1" %)(% colspan="1" %)
173 (((
174 bool
175 )))|(% colspan="1" %)(% colspan="1" %)
176 (((
177 See also ResetClock.
178 )))|(% colspan="1" %)(% colspan="1" %)
179 (((
180 timing.ftl
181 )))
182 |(% colspan="1" %)(% colspan="1" %)
183 (((
184 **ResetClock,** clockVariableName, autoFalse
185 )))|(% colspan="1" %)(% colspan="1" %)
186 (((
187 Resets a clock, such that the full time intervall of the clock has to elapse, before the clock will be set to true again.
188
189 If autoFalse is true, the reset variable will be set to false automatically.
190 )))|(% colspan="1" %)(% colspan="1" %)
191 (((
192 output
193 )))|(% colspan="1" %)(% colspan="1" %)
194 (((
195 bool
196 )))|(% colspan="1" %)(% colspan="1" %)
197 (((
198 autoFalse is true per default.
199 )))|(% colspan="1" %)(% colspan="1" %)
200 (((
201 timing.ftl
202 )))
203 |(% colspan="1" %)(% colspan="1" %)
204 (((
205 **Time**
206 )))|(% colspan="1" %)(% colspan="1" %)
207 (((
208 Reads the elapsed time since program start
209 )))|(% colspan="1" %)(% colspan="1" %)
210 (((
211 input
212 )))|(% colspan="1" %)(% colspan="1" %)
213 (((
214 int
215 )))|(% colspan="1" %)(% colspan="1" %)
216 (((
217
218 )))|(% colspan="1" %)(% colspan="1" %)
219 (((
220 timing.ftl
221 )))
222 |(% colspan="1" %)(% colspan="1" %)
223 (((
224 **TickDuration,** targetInMilliseconds
225 )))|(% colspan="1" %)(% colspan="1" %)
226 (((
227 Delays the execution until the tick loop takes at least as long as the given target duration.
228
229 The input variable is set to the actual tick loop duration.
230 )))|(% colspan="1" %)(% colspan="1" %)
231 (((
232 input
233 )))|(% colspan="1" %)(% colspan="1" %)
234 (((
235 int
236 )))|(% colspan="1" %)(% colspan="1" %)
237 (((
238 Should be used on the very first input variable in the model, such that waiting is the last action in the tick loop.
239 )))|(% colspan="1" %)(% colspan="1" %)
240 (((
241 timing.ftl
242 )))
243 |(% colspan="1" %)(% colspan="1" %)
244 (((
245 **Sleep**
246 )))|(% colspan="1" %)(% colspan="1" %)
247 (((
248 Lets the current thread sleep the time in milliseconds of the variable value.
249 )))|(% colspan="1" %)(% colspan="1" %)
250 (((
251 output
252 )))|(% colspan="1" %)(% colspan="1" %)
253 (((
254 int
255 )))|(% colspan="1" %)(% colspan="1" %)
256 (((
257
258 )))|(% colspan="1" %)(% colspan="1" %)
259 (((
260 timing.ftl
261 )))
262 |(% colspan="1" %)(% colspan="1" %)
263 (((
264 **Print,** autoReset
265 )))|(% colspan="1" %)(% colspan="1" %)
266 (((
267 Prints a string variable if the string is not empty. If autoReset is true then the string variable is set to the empty string after it has been printed
268 )))|(% colspan="1" %)(% colspan="1" %)
269 (((
270 output
271 )))|(% colspan="1" %)(% colspan="1" %)
272 (((
273 string
274 )))|(% colspan="1" %)(% colspan="1" %)
275 (((
276 autoReset is true per default.
277 )))|(% colspan="1" %)(% colspan="1" %)
278 (((
279 print.ftl
280 )))
281 |(% colspan="1" %)(% colspan="1" %)
282 (((
283 **DrawString,** x, y
284 )))|(% colspan="1" %)(% colspan="1" %)
285 (((
286 Prints a string to the given x and y coordinate on the LCD.
287 )))|(% colspan="1" %)(% colspan="1" %)
288 (((
289 output
290 )))|(% colspan="1" %)(% colspan="1" %)
291 (((
292 string
293 )))|(% colspan="1" %)(% colspan="1" %)
294 (((
295
296 )))|(% colspan="1" %)(% colspan="1" %)
297 (((
298 print.ftl
299 )))
300 |(% colspan="1" %)(% colspan="1" %)
301 (((
302 **Button, **buttonId
303 )))|(% colspan="1" %)(% colspan="1" %)
304 (((
305 Sets a variable to true iff the button on the Mindstorms device is pressed.
306 )))|(% colspan="1" %)(% colspan="1" %)
307 (((
308 input
309 )))|(% colspan="1" %)(% colspan="1" %)
310 (((
311 bool
312 )))|(% colspan="1" %)(% colspan="1" %)
313 (((
314 The buttonId has to be one of ENTER, LEFT, RIGHT
315 )))|(% colspan="1" %)(% colspan="1" %)
316 (((
317 touch_and_buttons.ftl
318 )))
319 |(% colspan="1" %)(% colspan="1" %)
320 (((
321 **TouchSensor**, port
322 )))|(% colspan="1" %)(% colspan="1" %)
323 (((
324 Sets a variable to true iff the touch sensor on the given port is pressed.
325 )))|(% colspan="1" %)(% colspan="1" %)
326 (((
327 input
328 )))|(% colspan="1" %)(% colspan="1" %)
329 (((
330 bool
331 )))|(% colspan="1" %)(% colspan="1" %)
332 (((
333
334 )))|(% colspan="1" %)(% colspan="1" %)
335 (((
336 touch_and_buttons.ftl
337 )))
338 |(% colspan="1" %)(% colspan="1" %)
339 (((
340 **LightSensor,** port, percentValue
341 )))|(% colspan="1" %)(% colspan="1" %)
342 (((
343 Reads  the value of a light sensor.
344
345 If percentValue is true, the a percent value is retured, based on the light sensor calibration.
346 )))|(% colspan="1" %)(% colspan="1" %)
347 (((
348 input
349 )))|(% colspan="1" %)(% colspan="1" %)
350 (((
351 int
352 )))|(% colspan="1" %)(% colspan="1" %)
353 (((
354 percentValue is not available on EV3
355 )))|(% colspan="1" %)(% colspan="1" %)
356 (((
357 light.ftl
358 )))
359 |(% colspan="1" %)(% colspan="1" %)
360 (((
361 **CalibrateLightSensor,** port, signal
362 )))|(% colspan="1" %)(% colspan="1" %)
363 (((
364 Calibrates a light sensors high or low values. This means if the variable is true, the current value of the light sensor is taken as its reference high / low value.
365 )))|(% colspan="1" %)(% colspan="1" %)
366 (((
367 output
368 )))|(% colspan="1" %)(% colspan="1" %)
369 (((
370 bool
371 )))|(% colspan="1" %)(% colspan="1" %)
372 (((
373 signal has to be one of High, Low
374 )))|(% colspan="1" %)(% colspan="1" %)
375 (((
376 light.ftl
377 )))
378 |(% colspan="1" %)(% colspan="1" %)
379 (((
380 **Floodlight,** port
381 )))|(% colspan="1" %)(% colspan="1" %)
382 (((
383 Reads / Sets the state of the red lamp of the light sensor.
384 )))|(% colspan="1" %)(% colspan="1" %)
385 (((
386 input
387
388 output
389 )))|(% colspan="1" %)(% colspan="1" %)
390 (((
391 bool
392 )))|(% colspan="1" %)(% colspan="1" %)
393 (((
394
395 )))|(% colspan="1" %)(% colspan="1" %)
396 (((
397 light.ftl
398 )))
399 |(% colspan="1" %)(% colspan="1" %)
400 (((
401 **RCXLamp,** port
402 )))|(% colspan="1" %)(% colspan="1" %)
403 (((
404 Turns an RCX lamp on (variable is true) or off (variable is false)
405 )))|(% colspan="1" %)(% colspan="1" %)
406 (((
407 output
408 )))|(% colspan="1" %)(% colspan="1" %)
409 (((
410 bool
411 )))|(% colspan="1" %)(% colspan="1" %)
412 (((
413
414 )))|(% colspan="1" %)(% colspan="1" %)
415 (((
416 light.ftl
417 )))
418 |(% colspan="1" %)(% colspan="1" %)
419 (((
420 **MotorSpeed,** port, brake
421 )))|(% colspan="1" %)(% colspan="1" %)
422 (((
423 Reads / Sets the speed of the motor in degrees per minute. If the speed value is negative, the motor will drive backwards. If the speed is zero, the motor will actively brake until it stops (brake is true) or remove all power and rollout (brake is false).
424 )))|(% colspan="1" %)(% colspan="1" %)
425 (((
426 input
427
428 output
429 )))|(% colspan="1" %)(% colspan="1" %)
430 (((
431 int
432 )))|(% colspan="1" %)(% colspan="1" %)
433 (((
434 brake is true per default.
435 )))|(% colspan="1" %)(% colspan="1" %)
436 (((
437 motor.ftl
438 )))
439 |(% colspan="1" %)(% colspan="1" %)
440 (((
441 **MotorIsMoving,** port
442 )))|(% colspan="1" %)(% colspan="1" %)
443 (((
444 Sets a variable to true iff the motor on the given port is moving.
445 )))|(% colspan="1" %)(% colspan="1" %)
446 (((
447 input
448 )))|(% colspan="1" %)(% colspan="1" %)
449 (((
450 bool
451 )))|(% colspan="1" %)(% colspan="1" %)
452 (((
453
454 )))|(% colspan="1" %)(% colspan="1" %)
455 (((
456 motor.ftl
457 )))
458 |(% colspan="1" %)(% colspan="1" %)
459 (((
460 **MotorRotation,** port
461 )))|(% colspan="1" %)(% colspan="1" %)
462 (((
463 Lets a motor rotate the variable value in degrees. This is only done if the value is unequal zero. If the value is negative, the motor rotates backwards. The variable is set to zero afterwards, such that setting the variable once to a value //X//, will let the motor rotate //X// degrees.
464 )))|(% colspan="1" %)(% colspan="1" %)
465 (((
466 output
467 )))|(% colspan="1" %)(% colspan="1" %)
468 (((
469 int
470 )))|(% colspan="1" %)(% colspan="1" %)
471 (((
472
473 )))|(% colspan="1" %)(% colspan="1" %)
474 (((
475 motor.ftl
476 )))
477 |(% colspan="1" %)(% colspan="1" %)
478 (((
479 **Beep,** volume
480 )))|(% colspan="1" %)(% colspan="1" %)
481 (((
482 Plays a beep sound as long as the variable is true.
483 )))|(% colspan="1" %)(% colspan="1" %)
484 (((
485 output
486 )))|(% colspan="1" %)(% colspan="1" %)
487 (((
488 bool
489 )))|(% colspan="1" %)(% colspan="1" %)
490 (((
491 default volume is 10
492 )))|(% colspan="1" %)(% colspan="1" %)
493 (((
494 sound.ftl
495 )))
496 |(% colspan="1" %)(% colspan="1" %)
497 (((
498 **Buzz,** volume
499 )))|(% colspan="1" %)(% colspan="1" %)
500 (((
501 Plays a buzz sound as long as the variable is true.
502 )))|(% colspan="1" %)(% colspan="1" %)
503 (((
504 output
505 )))|(% colspan="1" %)(% colspan="1" %)
506 (((
507 bool
508 )))|(% colspan="1" %)(% colspan="1" %)
509 (((
510 default volume is 10
511 )))|(% colspan="1" %)(% colspan="1" %)
512 (((
513 sound.ftl
514 )))
515 |(% colspan="1" %)(% colspan="1" %)
516 (((
517 **BeepSequence,** direction, volume
518 )))|(% colspan="1" %)(% colspan="1" %)
519 (((
520 Plays a sequence of tones in either ascending or descending tone frequency if the variable is true.
521
522 The variable is set to false automatically.
523 )))|(% colspan="1" %)(% colspan="1" %)
524 (((
525 output
526 )))|(% colspan="1" %)(% colspan="1" %)
527 (((
528 bool
529 )))|(% colspan="1" %)(% colspan="1" %)
530 (((
531 direction has to be one of Up, Down
532
533 default volume is 10
534 )))|(% colspan="1" %)(% colspan="1" %)
535 (((
536 sound.ftl
537 )))
538 |(% colspan="1" %)(% colspan="1" %)
539 (((
540 **UltrasonicSensor,** port
541 )))|(% colspan="1" %)(% colspan="1" %)
542 (((
543 Reads the distance that an ultrasonic sensor measures.
544 )))|(% colspan="1" %)(% colspan="1" %)
545 (((
546 input
547 )))|(% colspan="1" %)(% colspan="1" %)
548 (((
549 int
550 )))|(% colspan="1" %)(% colspan="1" %)
551 (((
552
553 )))|(% colspan="1" %)(% colspan="1" %)
554 (((
555 ultrasonic.ftl
556 )))
557 |(% colspan="1" %)(% colspan="1" %)
558 (((
559 **Gyro,** port, mode
560 )))|(% colspan="1" %)(% colspan="1" %)
561 (((
562 Reads the value of a gyroscope.
563 )))|(% colspan="1" %)(% colspan="1" %)
564 (((
565 input
566 )))|(% colspan="1" %)(% colspan="1" %)
567 (((
568 int
569 )))|(% colspan="1" %)(% colspan="1" %)
570 (((
571 Not available on NXT
572
573 mode hat to be one of Angle, Rate
574 )))|(% colspan="1" %)(% colspan="1" %)
575 (((
576 gyro.ftl
577 )))
578 |(% colspan="1" %)(% colspan="1" %)
579 (((
580 **CalibrateGyro,** port, autoReset
581 )))|(% colspan="1" %)(% colspan="1" %)
582 (((
583 Resets a gyroscope if the variable is true.
584
585 If autoReset is true, the variable is set to false automatically.
586 )))|(% colspan="1" %)(% colspan="1" %)
587 (((
588 output
589 )))|(% colspan="1" %)(% colspan="1" %)
590 (((
591 bool
592 )))|(% colspan="1" %)(% colspan="1" %)
593 (((
594 autoReset is true per default
595 )))|(% colspan="1" %)(% colspan="1" %)
596 (((
597 gyro.ftl
598 )))
599
600
601
602 ----
603
604 == Using the Remote Console (RConsole) ==
605
606 The display of the **NXT brick** is rather small compared to a Monitor. To ease debugging, one can print to a Remote Console (RConsole), if the USB cable is connected. This enables easier collection for example of sensor data.
607
608 To use the RConsole, **uncomment** the **RConsole** lines in the wrapper code template **Main.ftl**. Start the **nxjconsoleviewer** tool in the bin directory of your **leJOS installation**. Now, when **starting the application**, the brick tries to connect with the nxjconsoleviewer. **Press the //Connect//** button. If connected succesfully, RConsole.println(...) commands will be written to this window.
609
610 The **EV3 brick** has a similar feature. However it does not require any code changes. Just run the ev3console program in the bin directory of your leJOS installation from command line. The output of the brick will be printed to this command line.
611
612 ----
613
614 == Problem Solving ==
615
616 The following presents typical issues and how to solve them.
617
618 (% class="wrapped" %)
619 |=(((
620 Issue
621 )))|=(((
622 Typical Error Messages
623 )))|=(((
624 Description
625 )))|=(((
626 Solution
627 )))
628 |(((
629 leJOS EV3 does not support Java 8
630 )))|(((
631 "java.lang.UnsupportedClassVersionError"
632
633 "unsupported major.minor version"
634 )))|(((
635 You compile the sources in your project with Java 8 and upload them to the brick. However the lejos EV3 does not support Java 8
636 )))|(((
637 Go to the project properties and switch to Java 7 (Right Click on project > Properties > Java Compiler > Compiler compliance level)
638 )))
639 |(% colspan="1" %)(% colspan="1" %)
640 (((
641 Uploading to the brick does not respond
642 )))|(% colspan="1" %)(% colspan="1" %)
643 (((
644
645 )))|(% colspan="1" %)(% colspan="1" %)
646 (((
647 You compile a file successfully and when uploading the result, the connected brick is found. Anyway the upload does not terminate and does not react.
648 )))|(% colspan="1" %)(% colspan="1" %)
649 (((
650 Flash the brick with the current leJOS firmware. If the brick is recognized correctly and the attempt to upload a compiled file fails then the firmware on the brick might be outdated.
651 )))
652 |(% colspan="1" %)(% colspan="1" %)
653 (((
654 Compilation and uploading works from command line but not when using KIELER
655 )))|(% colspan="1" %)(% colspan="1" %)
656 (((
657 This Java instance does not support a 32-bit JVM. Please install the desired version.
658 )))|(% colspan="1" %)(% colspan="1" %)
659 (((
660 You can compile and upload code to the brick using the command line tools but when using KIELER an error message apprears because Java does not support 32-bit JVM.
661 )))|(% colspan="1" %)(% colspan="1" %)
662 (((
663 Set the LEJOS_NXT_JAVA_HOME environment variable, such that it points to an 32-bit JDK and is visible for GUI applications (or at least KIELER). The process to do so differs on every OS. As alternative, execute KIELER from terminal.
664 )))
665 |(% colspan="1" %)(% colspan="1" %)
666 (((
667 Brick does nothing after program finished and prints "Program exit"
668 )))|(% colspan="1" %)(% colspan="1" %)
669 (((
670
671 )))|(% colspan="1" %)(% colspan="1" %)
672 (((
673 A program was uploaded and finished without errors. Afterwards the brick prints "Program exit" but does not open the main menu.
674 )))|(% colspan="1" %)(% colspan="1" %)
675 (((
676 This is normal behaviour if uploading a program in debug mode instead run mode (//Debug As// instead //Run As// in Eclipse). To get back to the main menu, press the ENTER and ESCAPE button of the brick at the same time.
677 )))
678
679
680
681
682
683 input