<
From version < 32.1 >
edited by aas2
on 2016/01/19 15:23
To version < 41.1 >
edited by aas2
on 2018/01/15 13:08
>
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... ... @@ -12,6 +12,12 @@
12 12  
13 13  Several open-source, third-party replacements for the offical Lego firmware have been developed. These support many well known programming languages, such as Java, C/C++, Python, Lua, etc. In the following we will use KIELER SCCharts to program Mindstorms running the Lego Java Operating System ([[leJOS>>url:http://www.lejos.org/||shape="rect"]]). Therefore we will first install leJOS NXJ and flash its firmware. Afterwards we will create a simple SCCharts project in KIELER that we will compile and deploy to the NXT brick.
14 14  
15 +If you want to learn the SCCharts langugage first, you can follow these links:
16 +
17 +* [[Introduction to SCCharts>>doc:SCCharts]]
18 +* [[The Textual SCCharts Language SCT>>doc:Textual SCCharts Language SCT]]
19 +* [[SCCharts Examples>>doc:Examples]]
20 +
15 15  ----
16 16  
17 17  == Download and install leJOS ==
... ... @@ -40,7 +40,7 @@
40 40  
41 41  The **leJOS NXJ** tools require a **32 Bit** version of Java. However, newer 32 Bit versions of Java are not longer available for Mac. Thus to use leJOS the installation of **Java 1.6 is required**, which is the last one that supports a 32 Bit mode. You can download the installer for Java 1.6 from [[https:~~/~~/support.apple.com/kb/dl1572?locale=en_US>>url:https://support.apple.com/kb/dl1572?locale=en_US||shape="rect"]]. It will install Java 1.6 to ///System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Home// so that the environment variable //LEJOS_NXT_JAVA_HOME//, which is set in the installation instructions, points to the correct path.
42 42  
43 -The environment variable LEJOS_NXT_JAVA_HOME is set in the installation tutorial by editing ~~/.profile. However, on a Mac the environment variables defined in this file are not visible for GUI Applications, only for apps started from terminal. Thus to use leJOS together with KIELER one either has to start KIELER from terminal or set the environment variable so that all GUI applications can access it, which seems to be not trivial on Mac (see also [[http:~~/~~/stackoverflow.com/questions/135688/setting-environment-variables-in-os-x>>url:http://stackoverflow.com/questions/135688/setting-environment-variables-in-os-x||shape="rect"]]).
49 +The environment variable LEJOS_NXT_JAVA_HOME is set in the installation tutorial by editing ~~/.profile. However, on a Mac the environment variables defined in this file are not visible for GUI Applications, only for apps started from terminal. Thus to use leJOS together with KIELER, one either has to start KIELER from terminal or set the environment variable so that all GUI applications can access it. However, this does not seem to be trivial on Mac (see also [[http:~~/~~/stackoverflow.com/questions/135688/setting-environment-variables-in-os-x>>url:http://stackoverflow.com/questions/135688/setting-environment-variables-in-os-x||shape="rect"]]).
44 44  
45 45  ----
46 46  
... ... @@ -57,7 +57,7 @@
57 57  
58 58  Download and unpack the nightly build of KIELER for your OS. It is available at the [[doc:Downloads]] page.\\
59 59  
60 -**Note:** Java 1.8 is needed on all operating systems, with Java 1.7 not all plugins of KIELER will be loaded. **On Windows**, you will need to download the **32 Bit version of KIELER** – even if you have a 64 bit operating system! Otherwise flashing the brick and uploading to the brick will fail.
66 +**Note:** Java 1.8 is needed on all operating systems. With Java 1.7 not all plugins of KIELER will be loaded. **Furthermore on Windows**, you will need to download the **32 Bit version of KIELER** – even if you have a 64 bit operating system! Otherwise flashing the brick and uploading to the brick will fail.
61 61  
62 62  === The Eclipse plugin for leJOS ===
63 63  
... ... @@ -71,17 +71,21 @@
71 71  
72 72  If you have an **NXT** **brick**, install the **leJOS NXJ** Plug-in. If you have an **EV3 brick**, install the **leJOS EV3** plugin.
73 73  
74 -[[image:attach:lejos_eclipse_plugin.png]]
80 +[[image:attach:Screenshot_20171016_130805.png]]
75 75  
82 +**Tip:** To speed up the installation, uncheck the option "Contact all update sites during install to find required software". This will reduce the installation time from drastically (around 30 seconds instead 10 minutes).
83 +
84 +\\
85 +
76 76  After the installation, the plugin requires a **little configuration**. Go to //Window > Preferences > leJOS NXJ// (//Window > Preferences > leJOS EV3 //respectively) and enter the base directory of your **leJOS** **installation** in the **NXJ_HOME field**.
77 77  
78 -For EV3 the plugin requires the IP address to connect to the brick (it may work without, but its safer to directly set the name. Reduces headache ). Check **Connect to named brick** and enter the **IP adress** of the brick (displayed on the brick at startup).
88 +For EV3, the plugin requires the IP address to connect to the brick (it may work without, but its safer to directly set the name. Reduces headache ). Check **Connect to named brick** and enter the **IP adress** of the brick (displayed on the brick at startup).
79 79  
80 80  ----
81 81  
82 82  == Creating an Example Project ==
83 83  
84 -The following shows how to create a project, that will turn on a light if a button is pressed.
94 +The following shows how to create a project, which will turn on a light if a button is pressed.
85 85  
86 86  === Create a new project: ===
87 87  
... ... @@ -90,7 +90,7 @@
90 90  1. The project wizard from the leJOS plugin opens. Set the project name to //Flashlight// and click //finish//.
91 91  1. The project is created and the model file is opened in an editor (This might take a few seconds).
92 92  
93 -=== Edit the model: ===
103 +=== Edit the Model: ===
94 94  
95 95  Change the contents of the model file to the following code and save it.
96 96  
... ... @@ -115,21 +115,526 @@
115 115  
116 116  The annotations on the input and output variable are used to define which wrapper code is used to set / read them. **@Wrapper TouchSensor, S4** will set the input variable to true iff the touch sensor on the port S4 is pressed. **@Wrapper Floodlight, S1** on the output variable will turn on the red led of the light sensor that is attatched to port S1 iff the variable is true.
117 117  
118 -The available wrapper code snippets are defined in the //snippets// directory of the project in ftl files (FreeMarker template files).
128 +The available wrapper code snippets are defined in the directory //assets/snippets// in ftl files (FreeMarker template files). The table below gives an overview of the available wrapper code snippets.
119 119  
120 120  **Note:** The Floodlight of the EV3 has a pretty high latency when switching between on and off.
121 121  
122 -**Note: **To view ftl files with highlighting, you may want to install the //FreeMarker IDE// feature from the JBoss Tools. However, this is not necessary to work with KIELER. JBoss Tools is available in the Eclipse Market Place and via update site. The update site for Eclipse Luna is [[http:~~/~~/download.jboss.org/jbosstools/updates/stable/luna/>>url:http://download.jboss.org/jbosstools/updates/stable/luna/||shape="rect"]] . Note that only the //FreeMarker IDE// feature is required (Abridged JBoss Tools > FreeMarker IDE).**
132 +**Note: **To view ftl files with highlighting, you may want to install the //FreeMarker IDE// feature from the JBoss Tools. However, this is not necessary to work with KIELER. JBoss Tools is available in the Eclipse Market Place and via update site. The update site for stable releases is [[http:~~/~~/download.jboss.org/jbosstools/neon/stable/updates/ >>url:http://download.jboss.org/jbosstools/neon/stable/updates/||shape="rect"]]. Note that only the //FreeMarker IDE// feature is required (Abridged JBoss Tools > FreeMarker IDE).**
123 123  **
124 124  
125 -=== Launch the project: ===
135 +=== Build the Project: ===
126 126  
127 -With the mouse over the SCT file in the project explorer, perform //Right Click > Run As > KiCo Compilation.//
137 +The model is now ready to be compiled. Compilation is done in the background when the project is built. There are two ways to build a project: manually using //Project > Build Project//, or automatically via //Project > Build Automatically//. If the automatic build is enabled, resources are built when they are saved.
128 128  
129 -A launch config is created, which compiles the model to Java code and creates wrapper code from the annotations in the model file. Afterwards this output is compiled and deployed to the Mindstorms brick, by using the launch shortcut from the leJOS plugin. If any errors occur, you can see them in the Console View.
139 +Building the project will create a new folder //kieler-gen// in which all results are saved. This includes the compiled code from the model, an executable simulation for the model and wrapper code that is ready to be deployed to the Mindstorms Brick.
130 130  
131 -For a deeper understanding of the project launch and initialization, take a look at the [[wiki page for Prom>>url:http://rtsys.informatik.uni-kiel.de/confluence/pages/viewpage.action?pageId=13762626||shape="rect"]].
141 +The simulation is saved as JAR file in //kieler-gen/sim/bin// and can be started via //Right Click > Run as > KIELER Simulation//. Models and variables of a running simulation are displayed in the Data Pool View.
132 132  
143 +[[image:attach:Screenshot_20171016_110005.png]]
144 +
145 +Besides the simulation, the finished wrapper code that can be uploaded to the Mindstorms brick is created as part of the project build. It is saved in //kieler-gen/model//. To upload it to the Mindstorms brick, use //Right Click > Run as > leJOS NXT Program//.
146 +
147 +[[image:attach:Screenshot_20171016_120554.png]]
148 +
149 +==== Excluding the Simulation from the NXT Build ====
150 +
151 +It is necessary to exclude the simulation directory and org.json directory inside kieler-gen from the NXT project specific build via //Right Click > Build Path > Exclude//. Afterwards the project has to be build again to remove all error markers in these directories.
152 +
153 +[[image:attach:Screenshot_20171016_105821.png]]
154 +
155 +Normally the NXT project attempts to compile all Java files in the kieler-gen directory for the platform. However, the simulation that is generated is not targeted at the Mindstorms brick and has compilation errors. It is compiled separately by KIELER.
156 +
157 +=== Available Wrapper Code Snippets ===
158 +
159 +There are several wrapper code snippets that can be used as annotations on input and output variables in the model file. These snippets are inserted in the main file template as part of the project build. The available snippets are listed below.
160 +
161 +For sensors, the port has to be on of S1, S2, S3, S4.
162 +
163 +For motors / actuators the port has to be one of A, B, C, D.
164 +
165 +(% class="wrapped" %)
166 +|=(((
167 +Snippet Name and Parameters
168 +)))|=(((
169 +Description
170 +)))|=(((
171 +Use on
172 +)))|=(% colspan="1" %)(% colspan="1" %)
173 +(((
174 +Variable type
175 +)))|=(((
176 +Remark
177 +)))|=(% colspan="1" %)(% colspan="1" %)
178 +(((
179 +Defined in File
180 +)))
181 +|(% colspan="1" %)(% colspan="1" %)
182 +(((
183 +**Clock,** milliseconds
184 +)))|(% colspan="1" %)(% colspan="1" %)
185 +(((
186 +Sets a variable to true for one tick if the time in milliseconds passed since the last time it was set to true.
187 +)))|(% colspan="1" %)(% colspan="1" %)
188 +(((
189 +input
190 +)))|(% colspan="1" %)(% colspan="1" %)
191 +(((
192 +bool
193 +)))|(% colspan="1" %)(% colspan="1" %)
194 +(((
195 +See also ResetClock.
196 +)))|(% colspan="1" %)(% colspan="1" %)
197 +(((
198 +timing.ftl
199 +)))
200 +|(% colspan="1" %)(% colspan="1" %)
201 +(((
202 +**ResetClock,** clockVariableName, autoFalse
203 +)))|(% colspan="1" %)(% colspan="1" %)
204 +(((
205 +Resets a clock, such that the full time intervall of the clock has to elapse, before the clock will be set to true again.
206 +
207 +If autoFalse is true, the reset variable will be set to false automatically.
208 +)))|(% colspan="1" %)(% colspan="1" %)
209 +(((
210 +output
211 +)))|(% colspan="1" %)(% colspan="1" %)
212 +(((
213 +bool
214 +)))|(% colspan="1" %)(% colspan="1" %)
215 +(((
216 +autoFalse is true per default.
217 +)))|(% colspan="1" %)(% colspan="1" %)
218 +(((
219 +timing.ftl
220 +)))
221 +|(% colspan="1" %)(% colspan="1" %)
222 +(((
223 +**Time**
224 +)))|(% colspan="1" %)(% colspan="1" %)
225 +(((
226 +Reads the elapsed time since program start (milliseconds)
227 +)))|(% colspan="1" %)(% colspan="1" %)
228 +(((
229 +input
230 +)))|(% colspan="1" %)(% colspan="1" %)
231 +(((
232 +int
233 +)))|(% colspan="1" %)(% colspan="1" %)
234 +(((
235 +\\
236 +)))|(% colspan="1" %)(% colspan="1" %)
237 +(((
238 +timing.ftl
239 +)))
240 +|(% colspan="1" %)(% colspan="1" %)
241 +(((
242 +**TickLoopDuration,** targetInMilliseconds
243 +)))|(% colspan="1" %)(% colspan="1" %)
244 +(((
245 +Delays the execution until the tick loop takes at least as long as the given target duration.
246 +
247 +The input variable is set to the actual tick loop duration.
248 +)))|(% colspan="1" %)(% colspan="1" %)
249 +(((
250 +input
251 +)))|(% colspan="1" %)(% colspan="1" %)
252 +(((
253 +int
254 +)))|(% colspan="1" %)(% colspan="1" %)
255 +(((
256 +Should be used on the very first input variable in the model, such that waiting is the last action in the tick loop.
257 +
258 +In case the actual tick loop duration is longer than the target duration, the modeler can provide some error handling.
259 +)))|(% colspan="1" %)(% colspan="1" %)
260 +(((
261 +timing.ftl
262 +)))
263 +|(% colspan="1" %)(% colspan="1" %)
264 +(((
265 +**TickWakeUp**
266 +)))|(% colspan="1" %)(% colspan="1" %)
267 +(((
268 +(% class="content-wrapper" %)
269 +(((
270 +Sets the input variable to the current system time (milliseconds). The model can add to this variable to get a new value. This is the next system time the tick function will be called.
271 +
272 +In other words, the next tick function call is delayed until the wake up time has been reached.
273 +
274 +For instance the statement **nextTickWakeUp += 500** could be used to call the tick function again in 500 milliseconds, if nextTickWakeUp is an input with the corresponding annotation.
275 +)))
276 +)))|(% colspan="1" %)(% colspan="1" %)
277 +(((
278 +input
279 +)))|(% colspan="1" %)(% colspan="1" %)
280 +(((
281 +int
282 +)))|(% colspan="1" %)(% colspan="1" %)
283 +(((
284 +Should be used on the very last input variable in the model, such that waiting and settings the system time is the last action done, before the tick function call.
285 +)))|(% colspan="1" %)(% colspan="1" %)
286 +(((
287 +timing.ftl
288 +)))
289 +|(% colspan="1" %)(% colspan="1" %)
290 +(((
291 +**Sleep**
292 +)))|(% colspan="1" %)(% colspan="1" %)
293 +(((
294 +Lets the current thread sleep the time in milliseconds of the variable value.
295 +)))|(% colspan="1" %)(% colspan="1" %)
296 +(((
297 +output
298 +)))|(% colspan="1" %)(% colspan="1" %)
299 +(((
300 +int
301 +)))|(% colspan="1" %)(% colspan="1" %)
302 +(((
303 +\\
304 +)))|(% colspan="1" %)(% colspan="1" %)
305 +(((
306 +timing.ftl
307 +)))
308 +|(% colspan="1" %)(% colspan="1" %)
309 +(((
310 +**Print,** autoReset
311 +)))|(% colspan="1" %)(% colspan="1" %)
312 +(((
313 +Prints a string variable if the string is not empty. If autoReset is true then the string variable is set to the empty string after it has been printed
314 +)))|(% colspan="1" %)(% colspan="1" %)
315 +(((
316 +output
317 +)))|(% colspan="1" %)(% colspan="1" %)
318 +(((
319 +string
320 +)))|(% colspan="1" %)(% colspan="1" %)
321 +(((
322 +autoReset is true per default.
323 +)))|(% colspan="1" %)(% colspan="1" %)
324 +(((
325 +print.ftl
326 +)))
327 +|(% colspan="1" %)(% colspan="1" %)
328 +(((
329 +**DrawString,** x, y
330 +)))|(% colspan="1" %)(% colspan="1" %)
331 +(((
332 +Prints a string to the given x and y coordinate on the LCD.
333 +)))|(% colspan="1" %)(% colspan="1" %)
334 +(((
335 +output
336 +)))|(% colspan="1" %)(% colspan="1" %)
337 +(((
338 +string
339 +)))|(% colspan="1" %)(% colspan="1" %)
340 +(((
341 +\\
342 +)))|(% colspan="1" %)(% colspan="1" %)
343 +(((
344 +print.ftl
345 +)))
346 +|(% colspan="1" %)(% colspan="1" %)
347 +(((
348 +**Button, **buttonId
349 +)))|(% colspan="1" %)(% colspan="1" %)
350 +(((
351 +Sets a variable to true iff the button on the Mindstorms device is pressed.
352 +)))|(% colspan="1" %)(% colspan="1" %)
353 +(((
354 +input
355 +)))|(% colspan="1" %)(% colspan="1" %)
356 +(((
357 +bool
358 +)))|(% colspan="1" %)(% colspan="1" %)
359 +(((
360 +The buttonId has to be one of ENTER, LEFT, RIGHT
361 +)))|(% colspan="1" %)(% colspan="1" %)
362 +(((
363 +touch_and_buttons.ftl
364 +)))
365 +|(% colspan="1" %)(% colspan="1" %)
366 +(((
367 +**TouchSensor**, port
368 +)))|(% colspan="1" %)(% colspan="1" %)
369 +(((
370 +Sets a variable to true iff the touch sensor on the given port is pressed.
371 +)))|(% colspan="1" %)(% colspan="1" %)
372 +(((
373 +input
374 +)))|(% colspan="1" %)(% colspan="1" %)
375 +(((
376 +bool
377 +)))|(% colspan="1" %)(% colspan="1" %)
378 +(((
379 +\\
380 +)))|(% colspan="1" %)(% colspan="1" %)
381 +(((
382 +touch_and_buttons.ftl
383 +)))
384 +|(% colspan="1" %)(% colspan="1" %)
385 +(((
386 +**LightSensor,** port, percentValue
387 +)))|(% colspan="1" %)(% colspan="1" %)
388 +(((
389 +Reads  the value of a light sensor.
390 +
391 +If percentValue is true, the a percent value is retured, based on the light sensor calibration.
392 +)))|(% colspan="1" %)(% colspan="1" %)
393 +(((
394 +input
395 +)))|(% colspan="1" %)(% colspan="1" %)
396 +(((
397 +int
398 +)))|(% colspan="1" %)(% colspan="1" %)
399 +(((
400 +percentValue is not available on EV3
401 +)))|(% colspan="1" %)(% colspan="1" %)
402 +(((
403 +light.ftl
404 +)))
405 +|(% colspan="1" %)(% colspan="1" %)
406 +(((
407 +**CalibrateLightSensor,** port, signal
408 +)))|(% colspan="1" %)(% colspan="1" %)
409 +(((
410 +Calibrates a light sensors high or low values. This means if the variable is true, the current value of the light sensor is taken as its reference high / low value.
411 +)))|(% colspan="1" %)(% colspan="1" %)
412 +(((
413 +output
414 +)))|(% colspan="1" %)(% colspan="1" %)
415 +(((
416 +bool
417 +)))|(% colspan="1" %)(% colspan="1" %)
418 +(((
419 +signal has to be one of High, Low
420 +)))|(% colspan="1" %)(% colspan="1" %)
421 +(((
422 +light.ftl
423 +)))
424 +|(% colspan="1" %)(% colspan="1" %)
425 +(((
426 +**Floodlight,** port
427 +)))|(% colspan="1" %)(% colspan="1" %)
428 +(((
429 +Reads / Sets the state of the red lamp of the light sensor.
430 +)))|(% colspan="1" %)(% colspan="1" %)
431 +(((
432 +input
433 +
434 +output
435 +)))|(% colspan="1" %)(% colspan="1" %)
436 +(((
437 +bool
438 +)))|(% colspan="1" %)(% colspan="1" %)
439 +(((
440 +\\
441 +)))|(% colspan="1" %)(% colspan="1" %)
442 +(((
443 +light.ftl
444 +)))
445 +|(% colspan="1" %)(% colspan="1" %)
446 +(((
447 +**RCXLamp,** port
448 +)))|(% colspan="1" %)(% colspan="1" %)
449 +(((
450 +Turns an RCX lamp on (variable is true) or off (variable is false)
451 +)))|(% colspan="1" %)(% colspan="1" %)
452 +(((
453 +output
454 +)))|(% colspan="1" %)(% colspan="1" %)
455 +(((
456 +bool
457 +)))|(% colspan="1" %)(% colspan="1" %)
458 +(((
459 +\\
460 +)))|(% colspan="1" %)(% colspan="1" %)
461 +(((
462 +light.ftl
463 +)))
464 +|(% colspan="1" %)(% colspan="1" %)
465 +(((
466 +**MotorSpeed,** port, brake
467 +)))|(% colspan="1" %)(% colspan="1" %)
468 +(((
469 +Reads / Sets the speed of the motor in degrees per minute. If the speed value is negative, the motor will drive backwards. If the speed is zero, the motor will actively brake until it stops (brake is true) or remove all power and rollout (brake is false).
470 +)))|(% colspan="1" %)(% colspan="1" %)
471 +(((
472 +input
473 +
474 +output
475 +)))|(% colspan="1" %)(% colspan="1" %)
476 +(((
477 +int
478 +)))|(% colspan="1" %)(% colspan="1" %)
479 +(((
480 +brake is true per default.
481 +)))|(% colspan="1" %)(% colspan="1" %)
482 +(((
483 +motor.ftl
484 +)))
485 +|(% colspan="1" %)(% colspan="1" %)
486 +(((
487 +**MotorIsMoving,** port
488 +)))|(% colspan="1" %)(% colspan="1" %)
489 +(((
490 +Sets a variable to true iff the motor on the given port is moving.
491 +)))|(% colspan="1" %)(% colspan="1" %)
492 +(((
493 +input
494 +)))|(% colspan="1" %)(% colspan="1" %)
495 +(((
496 +bool
497 +)))|(% colspan="1" %)(% colspan="1" %)
498 +(((
499 +\\
500 +)))|(% colspan="1" %)(% colspan="1" %)
501 +(((
502 +motor.ftl
503 +)))
504 +|(% colspan="1" %)(% colspan="1" %)
505 +(((
506 +**MotorRotation,** port
507 +)))|(% colspan="1" %)(% colspan="1" %)
508 +(((
509 +Lets a motor rotate the variable value in degrees. This is only done if the value is unequal zero. If the value is negative, the motor rotates backwards. The variable is set to zero afterwards, such that setting the variable once to a value //X//, will let the motor rotate //X// degrees.
510 +)))|(% colspan="1" %)(% colspan="1" %)
511 +(((
512 +output
513 +)))|(% colspan="1" %)(% colspan="1" %)
514 +(((
515 +int
516 +)))|(% colspan="1" %)(% colspan="1" %)
517 +(((
518 +\\
519 +)))|(% colspan="1" %)(% colspan="1" %)
520 +(((
521 +motor.ftl
522 +)))
523 +|(% colspan="1" %)(% colspan="1" %)
524 +(((
525 +**Beep,** volume
526 +)))|(% colspan="1" %)(% colspan="1" %)
527 +(((
528 +Plays a beep sound as long as the variable is true.
529 +)))|(% colspan="1" %)(% colspan="1" %)
530 +(((
531 +output
532 +)))|(% colspan="1" %)(% colspan="1" %)
533 +(((
534 +bool
535 +)))|(% colspan="1" %)(% colspan="1" %)
536 +(((
537 +default volume is 10
538 +)))|(% colspan="1" %)(% colspan="1" %)
539 +(((
540 +sound.ftl
541 +)))
542 +|(% colspan="1" %)(% colspan="1" %)
543 +(((
544 +**Buzz,** volume
545 +)))|(% colspan="1" %)(% colspan="1" %)
546 +(((
547 +Plays a buzz sound as long as the variable is true.
548 +)))|(% colspan="1" %)(% colspan="1" %)
549 +(((
550 +output
551 +)))|(% colspan="1" %)(% colspan="1" %)
552 +(((
553 +bool
554 +)))|(% colspan="1" %)(% colspan="1" %)
555 +(((
556 +default volume is 10
557 +)))|(% colspan="1" %)(% colspan="1" %)
558 +(((
559 +sound.ftl
560 +)))
561 +|(% colspan="1" %)(% colspan="1" %)
562 +(((
563 +**BeepSequence,** direction, volume
564 +)))|(% colspan="1" %)(% colspan="1" %)
565 +(((
566 +Plays a sequence of tones in either ascending or descending tone frequency if the variable is true.
567 +
568 +The variable is set to false automatically.
569 +)))|(% colspan="1" %)(% colspan="1" %)
570 +(((
571 +output
572 +)))|(% colspan="1" %)(% colspan="1" %)
573 +(((
574 +bool
575 +)))|(% colspan="1" %)(% colspan="1" %)
576 +(((
577 +direction has to be one of Up, Down
578 +
579 +default volume is 10
580 +)))|(% colspan="1" %)(% colspan="1" %)
581 +(((
582 +sound.ftl
583 +)))
584 +|(% colspan="1" %)(% colspan="1" %)
585 +(((
586 +**UltrasonicSensor,** port
587 +)))|(% colspan="1" %)(% colspan="1" %)
588 +(((
589 +Reads the distance that an ultrasonic sensor measures.
590 +)))|(% colspan="1" %)(% colspan="1" %)
591 +(((
592 +input
593 +)))|(% colspan="1" %)(% colspan="1" %)
594 +(((
595 +int
596 +)))|(% colspan="1" %)(% colspan="1" %)
597 +(((
598 +\\
599 +)))|(% colspan="1" %)(% colspan="1" %)
600 +(((
601 +ultrasonic.ftl
602 +)))
603 +|(% colspan="1" %)(% colspan="1" %)
604 +(((
605 +**Gyro,** port, mode
606 +)))|(% colspan="1" %)(% colspan="1" %)
607 +(((
608 +Reads the value of a gyroscope.
609 +)))|(% colspan="1" %)(% colspan="1" %)
610 +(((
611 +input
612 +)))|(% colspan="1" %)(% colspan="1" %)
613 +(((
614 +int
615 +)))|(% colspan="1" %)(% colspan="1" %)
616 +(((
617 +Not available on NXT
618 +
619 +mode hat to be one of Angle, Rate
620 +)))|(% colspan="1" %)(% colspan="1" %)
621 +(((
622 +gyro.ftl
623 +)))
624 +|(% colspan="1" %)(% colspan="1" %)
625 +(((
626 +**CalibrateGyro,** port, autoReset
627 +)))|(% colspan="1" %)(% colspan="1" %)
628 +(((
629 +Resets a gyroscope if the variable is true.
630 +
631 +If autoReset is true, the variable is set to false automatically.
632 +)))|(% colspan="1" %)(% colspan="1" %)
633 +(((
634 +output
635 +)))|(% colspan="1" %)(% colspan="1" %)
636 +(((
637 +bool
638 +)))|(% colspan="1" %)(% colspan="1" %)
639 +(((
640 +autoReset is true per default
641 +)))|(% colspan="1" %)(% colspan="1" %)
642 +(((
643 +gyro.ftl
644 +)))
645 +
646 +\\
647 +
133 133  ----
134 134  
135 135  == Using the Remote Console (RConsole) ==
... ... @@ -146,6 +146,7 @@
146 146  
147 147  The following presents typical issues and how to solve them.
148 148  
664 +(% class="wrapped" %)
149 149  |=(((
150 150  Issue
151 151  )))|=(((
... ... @@ -171,7 +171,7 @@
171 171  Uploading to the brick does not respond
172 172  )))|(% colspan="1" %)(% colspan="1" %)
173 173  (((
174 -
690 +\\
175 175  )))|(% colspan="1" %)(% colspan="1" %)
176 176  (((
177 177  You compile a file successfully and when uploading the result, the connected brick is found. Anyway the upload does not terminate and does not react.
... ... @@ -197,7 +197,7 @@
197 197  Brick does nothing after program finished and prints "Program exit"
198 198  )))|(% colspan="1" %)(% colspan="1" %)
199 199  (((
200 -
716 +\\
201 201  )))|(% colspan="1" %)(% colspan="1" %)
202 202  (((
203 203  A program was uploaded and finished without errors. Afterwards the brick prints "Program exit" but does not open the main menu.
... ... @@ -206,6 +206,6 @@
206 206  This is normal behaviour if uploading a program in debug mode instead run mode (//Debug As// instead //Run As// in Eclipse). To get back to the main menu, press the ENTER and ESCAPE button of the brick at the same time.
207 207  )))
208 208  
209 -
725 +\\
210 210  
211 -
727 +\\
Confluence.Code.ConfluencePageClass[0]
Id
... ... @@ -1,1 +1,1 @@
1 -15532230
1 +37814289
URL
... ... @@ -1,1 +1,1 @@
1 -https://rtsys.informatik.uni-kiel.de/confluence//wiki/spaces/KIELER/pages/15532230/LEGO Mindstorms with leJOS and SCCharts
1 +https://rtsys.informatik.uni-kiel.de/confluence//wiki/spaces/KIELER/pages/37814289/LEGO Mindstorms with leJOS and SCCharts