Changes for page LEGO Mindstorms with leJOS and SCCharts
Last modified by Alexander Schulz-Rosengarten on 2023/09/11 16:17
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... ... @@ -20,6 +20,8 @@ 20 20 21 21 The further installation is explained in detail at [[http:~~/~~/www.lejos.org/nxt/nxj/tutorial/Preliminaries/GettingStarted.htm>>url:http://www.lejos.org/nxt/nxj/tutorial/Preliminaries/GettingStarted.htm||shape="rect"]]. 22 22 23 +Do not forget to flash the download leJOS firmware to the Mindstorms brick as explained in the tutorial! 24 + 23 23 === Known issues === 24 24 25 25 ==== Linux ==== ... ... @@ -38,7 +38,7 @@ 38 38 39 39 The **leJOS NXJ** tools require a **32 Bit** version of Java. However, newer 32 Bit versions of Java are not longer available for Mac. Thus to use leJOS the installation of **Java 1.6 is required**, which is the last one that supports a 32 Bit mode. You can download the installer for Java 1.6 from [[https:~~/~~/support.apple.com/kb/dl1572?locale=en_US>>url:https://support.apple.com/kb/dl1572?locale=en_US||shape="rect"]]. It will install Java 1.6 to ///System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Home// so that the environment variable //LEJOS_NXT_JAVA_HOME//, which is set in the installation instructions, points to the correct path. 40 40 41 -The environment variable LEJOS_NXT_JAVA_HOME is set in the installation tutorial by editing ~~/.profile. However, on a Mac the environment variables defined in this file are not visible for GUI Applications, only for apps started from terminal. Thus to use leJOS together with KIELER one either has to start KIELER from terminal or set the environment variable so that all GUI applications can access it ,whichseemsto benottrivial on Mac (see also [[http:~~/~~/stackoverflow.com/questions/135688/setting-environment-variables-in-os-x>>url:http://stackoverflow.com/questions/135688/setting-environment-variables-in-os-x||shape="rect"]]).43 +The environment variable LEJOS_NXT_JAVA_HOME is set in the installation tutorial by editing ~~/.profile. However, on a Mac the environment variables defined in this file are not visible for GUI Applications, only for apps started from terminal. Thus to use leJOS together with KIELER, one either has to start KIELER from terminal or set the environment variable so that all GUI applications can access it. However, this does not seem to be trivial on Mac (see also [[http:~~/~~/stackoverflow.com/questions/135688/setting-environment-variables-in-os-x>>url:http://stackoverflow.com/questions/135688/setting-environment-variables-in-os-x||shape="rect"]]). 42 42 43 43 ---- 44 44 ... ... @@ -55,7 +55,7 @@ 55 55 56 56 Download and unpack the nightly build of KIELER for your OS. It is available at the [[doc:Downloads]] page.\\ 57 57 58 -**Note:** Java 1.8 is needed on all operating systems ,with Java 1.7 not all plugins of KIELER will be loaded. **On Windows**, you will need to download the **32 Bit version of KIELER** – even if you have a 64 bit operating system! Otherwise flashing the brick and uploading to the brick will fail.60 +**Note:** Java 1.8 is needed on all operating systems. With Java 1.7 not all plugins of KIELER will be loaded. **Furthermore on Windows**, you will need to download the **32 Bit version of KIELER** – even if you have a 64 bit operating system! Otherwise flashing the brick and uploading to the brick will fail. 59 59 60 60 === The Eclipse plugin for leJOS === 61 61 ... ... @@ -73,13 +73,13 @@ 73 73 74 74 After the installation, the plugin requires a **little configuration**. Go to //Window > Preferences > leJOS NXJ// (//Window > Preferences > leJOS EV3 //respectively) and enter the base directory of your **leJOS** **installation** in the **NXJ_HOME field**. 75 75 76 -For EV3 the plugin requires the IP address to connect to the brick (it may work without, but its safer to directly set the name. Reduces headache ). Check **Connect to named brick** and enter the **IP adress** of the brick (displayed on the brick at startup). 78 +For EV3, the plugin requires the IP address to connect to the brick (it may work without, but its safer to directly set the name. Reduces headache ). Check **Connect to named brick** and enter the **IP adress** of the brick (displayed on the brick at startup). 77 77 78 78 ---- 79 79 80 80 == Creating an Example Project == 81 81 82 -The following shows how to create a project, thatwill turn on a light if a button is pressed.84 +The following shows how to create a project, which will turn on a light if a button is pressed. 83 83 84 84 === Create a new project: === 85 85 ... ... @@ -92,7 +92,7 @@ 92 92 93 93 Change the contents of the model file to the following code and save it. 94 94 95 -{{code title="Floodlight.sct" theme="Eclipse" language="sct"}}97 +{{code language="sct" theme="Eclipse" title="Floodlight.sct"}} 96 96 scchart Flashlight { 97 97 98 98 @Wrapper TouchSensor, S4 ... ... @@ -113,7 +113,7 @@ 113 113 114 114 The annotations on the input and output variable are used to define which wrapper code is used to set / read them. **@Wrapper TouchSensor, S4** will set the input variable to true iff the touch sensor on the port S4 is pressed. **@Wrapper Floodlight, S1** on the output variable will turn on the red led of the light sensor that is attatched to port S1 iff the variable is true. 115 115 116 -The available wrapper code snippets are defined in the //snippets// directory of the project in ftl files (FreeMarker template files). 118 +The available wrapper code snippets are defined in the //snippets// directory of the project in ftl files (FreeMarker template files). The table below gives an overview of the available wrapper code snippets. 117 117 118 118 **Note:** The Floodlight of the EV3 has a pretty high latency when switching between on and off. 119 119 ... ... @@ -128,6 +128,468 @@ 128 128 129 129 For a deeper understanding of the project launch and initialization, take a look at the [[wiki page for Prom>>url:http://rtsys.informatik.uni-kiel.de/confluence/pages/viewpage.action?pageId=13762626||shape="rect"]]. 130 130 133 +=== Available Wrapper Code Snippets === 134 + 135 +There are several wrapper code snippets that can be used as annotations on input and output variables in the model file. These snippets are inserted in the main file template as part of the project launch. The available snippets are listed below. 136 + 137 +For sensors, the port has to be on of S1, S2, S3, S4. 138 + 139 +For motors / actuators the port has to be one of A, B, C, D. 140 + 141 +|=((( 142 +Snippet Name and Parameters 143 +)))|=((( 144 +Description 145 +)))|=((( 146 +Use on 147 +)))|=(% colspan="1" %)(% colspan="1" %) 148 +((( 149 +Variable type 150 +)))|=((( 151 +Remark 152 +)))|=(% colspan="1" %)(% colspan="1" %) 153 +((( 154 +Defined in File 155 +))) 156 +|(% colspan="1" %)(% colspan="1" %) 157 +((( 158 +**Clock,** milliseconds 159 +)))|(% colspan="1" %)(% colspan="1" %) 160 +((( 161 +Sets a variable to true if the time in milliseconds passed 162 +)))|(% colspan="1" %)(% colspan="1" %) 163 +((( 164 +input 165 +)))|(% colspan="1" %)(% colspan="1" %) 166 +((( 167 +bool 168 +)))|(% colspan="1" %)(% colspan="1" %) 169 +((( 170 +See also ResetClock. 171 +)))|(% colspan="1" %)(% colspan="1" %) 172 +((( 173 +timing.ftl 174 +))) 175 +|(% colspan="1" %)(% colspan="1" %) 176 +((( 177 +**ResetClock,** clockVariableName, autoFalse 178 +)))|(% colspan="1" %)(% colspan="1" %) 179 +((( 180 +Resets a clock, such that the full time intervall of the clock has to elapse, before the clock will be set to true again. 181 + 182 +If autoFalse is true, the reset variable will be set to false automatically. 183 +)))|(% colspan="1" %)(% colspan="1" %) 184 +((( 185 +output 186 +)))|(% colspan="1" %)(% colspan="1" %) 187 +((( 188 +bool 189 +)))|(% colspan="1" %)(% colspan="1" %) 190 +((( 191 +autoFalse is true per default. 192 +)))|(% colspan="1" %)(% colspan="1" %) 193 +((( 194 +timing.ftl 195 +))) 196 +|(% colspan="1" %)(% colspan="1" %) 197 +((( 198 +**Time** 199 +)))|(% colspan="1" %)(% colspan="1" %) 200 +((( 201 +Reads the elapsed time since program start 202 +)))|(% colspan="1" %)(% colspan="1" %) 203 +((( 204 +input 205 +)))|(% colspan="1" %)(% colspan="1" %) 206 +((( 207 +int 208 +)))|(% colspan="1" %)(% colspan="1" %) 209 +((( 210 + 211 +)))|(% colspan="1" %)(% colspan="1" %) 212 +((( 213 +timing.ftl 214 +))) 215 +|(% colspan="1" %)(% colspan="1" %) 216 +((( 217 +**TickDuration,** targetInMilliseconds 218 +)))|(% colspan="1" %)(% colspan="1" %) 219 +((( 220 +Delays the execution until the tick loop takes at least as long as the given target duration. 221 + 222 +The input variable is set to the actual tick loop duration. 223 +)))|(% colspan="1" %)(% colspan="1" %) 224 +((( 225 +input 226 +)))|(% colspan="1" %)(% colspan="1" %) 227 +((( 228 +int 229 +)))|(% colspan="1" %)(% colspan="1" %) 230 +((( 231 +Should be used on the very first input variable in the model, such that waiting is the last action in the tick loop. 232 +)))|(% colspan="1" %)(% colspan="1" %) 233 +((( 234 +timing.ftl 235 +))) 236 +|(% colspan="1" %)(% colspan="1" %) 237 +((( 238 +**Sleep** 239 +)))|(% colspan="1" %)(% colspan="1" %) 240 +((( 241 +Lets the current thread sleep the time in milliseconds of the variable value. 242 +)))|(% colspan="1" %)(% colspan="1" %) 243 +((( 244 +output 245 +)))|(% colspan="1" %)(% colspan="1" %) 246 +((( 247 +int 248 +)))|(% colspan="1" %)(% colspan="1" %) 249 +((( 250 + 251 +)))|(% colspan="1" %)(% colspan="1" %) 252 +((( 253 +timing.ftl 254 +))) 255 +|(% colspan="1" %)(% colspan="1" %) 256 +((( 257 +**Print,** autoReset 258 +)))|(% colspan="1" %)(% colspan="1" %) 259 +((( 260 +Prints a string variable if the string is not empty. If autoReset is true then the string variable is set to the empty string after it has been printed 261 +)))|(% colspan="1" %)(% colspan="1" %) 262 +((( 263 +output 264 +)))|(% colspan="1" %)(% colspan="1" %) 265 +((( 266 +string 267 +)))|(% colspan="1" %)(% colspan="1" %) 268 +((( 269 +autoReset is true per default. 270 +)))|(% colspan="1" %)(% colspan="1" %) 271 +((( 272 +print.ftl 273 +))) 274 +|(% colspan="1" %)(% colspan="1" %) 275 +((( 276 +**DrawString,** x, y 277 +)))|(% colspan="1" %)(% colspan="1" %) 278 +((( 279 +Prints a string to the given x and y coordinate on the LCD. 280 +)))|(% colspan="1" %)(% colspan="1" %) 281 +((( 282 +output 283 +)))|(% colspan="1" %)(% colspan="1" %) 284 +((( 285 +string 286 +)))|(% colspan="1" %)(% colspan="1" %) 287 +((( 288 + 289 +)))|(% colspan="1" %)(% colspan="1" %) 290 +((( 291 +print.ftl 292 +))) 293 +|(% colspan="1" %)(% colspan="1" %) 294 +((( 295 +**Button, **buttonId 296 +)))|(% colspan="1" %)(% colspan="1" %) 297 +((( 298 +Sets a variable to true iff the button on the Mindstorms device is pressed. 299 +)))|(% colspan="1" %)(% colspan="1" %) 300 +((( 301 +input 302 +)))|(% colspan="1" %)(% colspan="1" %) 303 +((( 304 +bool 305 +)))|(% colspan="1" %)(% colspan="1" %) 306 +((( 307 +The buttonId has to be one of ENTER, LEFT, RIGHT 308 +)))|(% colspan="1" %)(% colspan="1" %) 309 +((( 310 +touch_and_buttons.ftl 311 +))) 312 +|(% colspan="1" %)(% colspan="1" %) 313 +((( 314 +**TouchSensor**, port 315 +)))|(% colspan="1" %)(% colspan="1" %) 316 +((( 317 +Sets a variable to true iff the touch sensor on the given port is pressed. 318 +)))|(% colspan="1" %)(% colspan="1" %) 319 +((( 320 +input 321 +)))|(% colspan="1" %)(% colspan="1" %) 322 +((( 323 +bool 324 +)))|(% colspan="1" %)(% colspan="1" %) 325 +((( 326 + 327 +)))|(% colspan="1" %)(% colspan="1" %) 328 +((( 329 +touch_and_buttons.ftl 330 +))) 331 +|(% colspan="1" %)(% colspan="1" %) 332 +((( 333 +**LightSensor,** port, percentValue 334 +)))|(% colspan="1" %)(% colspan="1" %) 335 +((( 336 +Reads the value of a light sensor. 337 + 338 +If percentValue is true, the a percent value is retured, based on the light sensor calibration. 339 +)))|(% colspan="1" %)(% colspan="1" %) 340 +((( 341 +input 342 +)))|(% colspan="1" %)(% colspan="1" %) 343 +((( 344 +int 345 +)))|(% colspan="1" %)(% colspan="1" %) 346 +((( 347 +percentValue is not available on EV3 348 +)))|(% colspan="1" %)(% colspan="1" %) 349 +((( 350 +light.ftl 351 +))) 352 +|(% colspan="1" %)(% colspan="1" %) 353 +((( 354 +**CalibrateLightSensor,** port, signal 355 +)))|(% colspan="1" %)(% colspan="1" %) 356 +((( 357 +Calibrates a light sensors high or low values. This means if the variable is true, the current value of the light sensor is taken as its reference high / low value. 358 +)))|(% colspan="1" %)(% colspan="1" %) 359 +((( 360 +output 361 +)))|(% colspan="1" %)(% colspan="1" %) 362 +((( 363 +bool 364 +)))|(% colspan="1" %)(% colspan="1" %) 365 +((( 366 +signal has to be one of High, Low 367 +)))|(% colspan="1" %)(% colspan="1" %) 368 +((( 369 +light.ftl 370 +))) 371 +|(% colspan="1" %)(% colspan="1" %) 372 +((( 373 +**Floodlight,** port 374 +)))|(% colspan="1" %)(% colspan="1" %) 375 +((( 376 +Reads / Sets the state of the red lamp of the light sensor. 377 +)))|(% colspan="1" %)(% colspan="1" %) 378 +((( 379 +input 380 + 381 +output 382 +)))|(% colspan="1" %)(% colspan="1" %) 383 +((( 384 +bool 385 +)))|(% colspan="1" %)(% colspan="1" %) 386 +((( 387 + 388 +)))|(% colspan="1" %)(% colspan="1" %) 389 +((( 390 +light.ftl 391 +))) 392 +|(% colspan="1" %)(% colspan="1" %) 393 +((( 394 +**RCXLamp,** port 395 +)))|(% colspan="1" %)(% colspan="1" %) 396 +((( 397 +Turns an RCX lamp on (variable is true) or off (variable is false) 398 +)))|(% colspan="1" %)(% colspan="1" %) 399 +((( 400 +output 401 +)))|(% colspan="1" %)(% colspan="1" %) 402 +((( 403 +bool 404 +)))|(% colspan="1" %)(% colspan="1" %) 405 +((( 406 + 407 +)))|(% colspan="1" %)(% colspan="1" %) 408 +((( 409 +light.ftl 410 +))) 411 +|(% colspan="1" %)(% colspan="1" %) 412 +((( 413 +**MotorSpeed,** port, brake 414 +)))|(% colspan="1" %)(% colspan="1" %) 415 +((( 416 +Reads / Sets the speed of the motor in degrees per minute. If the speed value is negative, the motor will drive backwards. If the speed is zero, the motor will actively brake until it stops (brake is true) or remove all power and rollout (brake is false). 417 +)))|(% colspan="1" %)(% colspan="1" %) 418 +((( 419 +input 420 + 421 +output 422 +)))|(% colspan="1" %)(% colspan="1" %) 423 +((( 424 +int 425 +)))|(% colspan="1" %)(% colspan="1" %) 426 +((( 427 +brake is true per default. 428 +)))|(% colspan="1" %)(% colspan="1" %) 429 +((( 430 +motor.ftl 431 +))) 432 +|(% colspan="1" %)(% colspan="1" %) 433 +((( 434 +**MotorIsMoving,** port 435 +)))|(% colspan="1" %)(% colspan="1" %) 436 +((( 437 +Sets a variable to true iff the motor on the given port is moving. 438 +)))|(% colspan="1" %)(% colspan="1" %) 439 +((( 440 +input 441 +)))|(% colspan="1" %)(% colspan="1" %) 442 +((( 443 +bool 444 +)))|(% colspan="1" %)(% colspan="1" %) 445 +((( 446 + 447 +)))|(% colspan="1" %)(% colspan="1" %) 448 +((( 449 +motor.ftl 450 +))) 451 +|(% colspan="1" %)(% colspan="1" %) 452 +((( 453 +**MotorRotation,** port 454 +)))|(% colspan="1" %)(% colspan="1" %) 455 +((( 456 +Lets a motor rotate the variable value in degrees. This is only done if the value is unequal zero. If the value is negative, the motor rotates backwards. The variable is set to zero afterwards, such that setting the variable once to a value //X//, will let the motor rotate //X// degrees. 457 +)))|(% colspan="1" %)(% colspan="1" %) 458 +((( 459 +output 460 +)))|(% colspan="1" %)(% colspan="1" %) 461 +((( 462 +int 463 +)))|(% colspan="1" %)(% colspan="1" %) 464 +((( 465 + 466 +)))|(% colspan="1" %)(% colspan="1" %) 467 +((( 468 +motor.ftl 469 +))) 470 +|(% colspan="1" %)(% colspan="1" %) 471 +((( 472 +**Beep,** volume 473 +)))|(% colspan="1" %)(% colspan="1" %) 474 +((( 475 +Plays a beep sound as long as the variable is true. 476 +)))|(% colspan="1" %)(% colspan="1" %) 477 +((( 478 +output 479 +)))|(% colspan="1" %)(% colspan="1" %) 480 +((( 481 +bool 482 +)))|(% colspan="1" %)(% colspan="1" %) 483 +((( 484 +default volume is 10 485 +)))|(% colspan="1" %)(% colspan="1" %) 486 +((( 487 +sound.ftl 488 +))) 489 +|(% colspan="1" %)(% colspan="1" %) 490 +((( 491 +**Buzz,** volume 492 +)))|(% colspan="1" %)(% colspan="1" %) 493 +((( 494 +Plays a buzz sound as long as the variable is true. 495 +)))|(% colspan="1" %)(% colspan="1" %) 496 +((( 497 +output 498 +)))|(% colspan="1" %)(% colspan="1" %) 499 +((( 500 +bool 501 +)))|(% colspan="1" %)(% colspan="1" %) 502 +((( 503 +default volume is 10 504 +)))|(% colspan="1" %)(% colspan="1" %) 505 +((( 506 +sound.ftl 507 +))) 508 +|(% colspan="1" %)(% colspan="1" %) 509 +((( 510 +**BeepSequence,** direction, volume 511 +)))|(% colspan="1" %)(% colspan="1" %) 512 +((( 513 +Plays a sequence of tones in either ascending or descending tone frequency if the variable is true. 514 + 515 +The variable is set to false automatically. 516 +)))|(% colspan="1" %)(% colspan="1" %) 517 +((( 518 +output 519 +)))|(% colspan="1" %)(% colspan="1" %) 520 +((( 521 +bool 522 +)))|(% colspan="1" %)(% colspan="1" %) 523 +((( 524 +direction has to be one of Up, Down 525 + 526 +default volume is 10 527 +)))|(% colspan="1" %)(% colspan="1" %) 528 +((( 529 +sound.ftl 530 +))) 531 +|(% colspan="1" %)(% colspan="1" %) 532 +((( 533 +**UltrasonicSensor,** port 534 +)))|(% colspan="1" %)(% colspan="1" %) 535 +((( 536 +Reads the distance that an ultrasonic sensor measures. 537 +)))|(% colspan="1" %)(% colspan="1" %) 538 +((( 539 +input 540 +)))|(% colspan="1" %)(% colspan="1" %) 541 +((( 542 +int 543 +)))|(% colspan="1" %)(% colspan="1" %) 544 +((( 545 + 546 +)))|(% colspan="1" %)(% colspan="1" %) 547 +((( 548 +ultrasonic.ftl 549 +))) 550 +|(% colspan="1" %)(% colspan="1" %) 551 +((( 552 +**Gyro,** port, mode 553 +)))|(% colspan="1" %)(% colspan="1" %) 554 +((( 555 +Reads the value of a gyroscope. 556 +)))|(% colspan="1" %)(% colspan="1" %) 557 +((( 558 +input 559 +)))|(% colspan="1" %)(% colspan="1" %) 560 +((( 561 +int 562 +)))|(% colspan="1" %)(% colspan="1" %) 563 +((( 564 +Not available on NXT 565 + 566 +mode hat to be one of Angle, Rate 567 +)))|(% colspan="1" %)(% colspan="1" %) 568 +((( 569 +gyro.ftl 570 +))) 571 +|(% colspan="1" %)(% colspan="1" %) 572 +((( 573 +**CalibrateGyro,** port, autoReset 574 +)))|(% colspan="1" %)(% colspan="1" %) 575 +((( 576 +Resets a gyroscope if the variable is true. 577 + 578 +If autoReset is true, the variable is set to false automatically. 579 +)))|(% colspan="1" %)(% colspan="1" %) 580 +((( 581 +output 582 +)))|(% colspan="1" %)(% colspan="1" %) 583 +((( 584 +bool 585 +)))|(% colspan="1" %)(% colspan="1" %) 586 +((( 587 +autoReset is true per default 588 +)))|(% colspan="1" %)(% colspan="1" %) 589 +((( 590 +gyro.ftl 591 +))) 592 + 593 + 594 + 131 131 ---- 132 132 133 133 == Using the Remote Console (RConsole) == ... ... @@ -164,9 +164,48 @@ 164 164 )))|((( 165 165 Go to the project properties and switch to Java 7 (Right Click on project > Properties > Java Compiler > Compiler compliance level) 166 166 ))) 631 +|(% colspan="1" %)(% colspan="1" %) 632 +((( 633 +Uploading to the brick does not respond 634 +)))|(% colspan="1" %)(% colspan="1" %) 635 +((( 636 + 637 +)))|(% colspan="1" %)(% colspan="1" %) 638 +((( 639 +You compile a file successfully and when uploading the result, the connected brick is found. Anyway the upload does not terminate and does not react. 640 +)))|(% colspan="1" %)(% colspan="1" %) 641 +((( 642 +Flash the brick with the current leJOS firmware. If the brick is recognized correctly and the attempt to upload a compiled file fails then the firmware on the brick might be outdated. 643 +))) 644 +|(% colspan="1" %)(% colspan="1" %) 645 +((( 646 +Compilation and uploading works from command line but not when using KIELER 647 +)))|(% colspan="1" %)(% colspan="1" %) 648 +((( 649 +This Java instance does not support a 32-bit JVM. Please install the desired version. 650 +)))|(% colspan="1" %)(% colspan="1" %) 651 +((( 652 +You can compile and upload code to the brick using the command line tools but when using KIELER an error message apprears because Java does not support 32-bit JVM. 653 +)))|(% colspan="1" %)(% colspan="1" %) 654 +((( 655 +Set the LEJOS_NXT_JAVA_HOME environment variable, such that it points to an 32-bit JDK and is visible for GUI applications (or at least KIELER). The process to do so differs on every OS. As alternative, execute KIELER from terminal. 656 +))) 657 +|(% colspan="1" %)(% colspan="1" %) 658 +((( 659 +Brick does nothing after program finished and prints "Program exit" 660 +)))|(% colspan="1" %)(% colspan="1" %) 661 +((( 662 + 663 +)))|(% colspan="1" %)(% colspan="1" %) 664 +((( 665 +A program was uploaded and finished without errors. Afterwards the brick prints "Program exit" but does not open the main menu. 666 +)))|(% colspan="1" %)(% colspan="1" %) 667 +((( 668 +This is normal behaviour if uploading a program in debug mode instead run mode (//Debug As// instead //Run As// in Eclipse). To get back to the main menu, press the ENTER and ESCAPE button of the brick at the same time. 669 +))) 167 167 168 168 169 169 170 ----- 171 - 172 172 674 + 675 +input
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... ... @@ -1,1 +1,1 @@ 1 -1 45163311 +18776104 - URL
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... ... @@ -1,1 +1,1 @@ 1 -https://rtsys.informatik.uni-kiel.de/confluence//wiki/spaces/KIELER/pages/1 4516331/LEGO Mindstorms with leJOS and SCCharts1 +https://rtsys.informatik.uni-kiel.de/confluence//wiki/spaces/KIELER/pages/18776104/LEGO Mindstorms with leJOS and SCCharts