Changes for page KLay Layered Layout Options
Last modified by Richard Kreissig on 2023/09/14 10:20
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Update document after refactoring.
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... ... @@ -1,7 +5,3 @@ 1 -{{warning}} 2 -This is preliminary and incomplete documentation. You've been warned. 3 -{{/warning}} 4 - 5 5 KLay Layered supports a whole bunch of layout options. Every single one of them is documented here. 6 6 7 7 **Contents** ... ... @@ -12,11 +12,11 @@ 12 12 13 13 = Overview = 14 14 15 -For a general introduction on layout options, see [[the KIML documentation>>doc:KIML Layout Options]]. KLay Layered supports layout options defined by KIML and defines additional custom layout options. 11 +For a general introduction on layout options, see [[the KIML documentation>>doc:Kieler.Discontinued Projects.Infrastructure for Meta Layout (KIML).KIML Layout Options.WebHome]]. KLay Layered supports layout options defined by KIML and defines additional custom layout options. 16 16 17 17 == Supported KIML Layout Options == 18 18 19 -KLay Layered supports the following standard layout options defined by KIML. Note that the default value may be altered (highlighted yellow). These layout options are documented on [[KIML's Layout Options page>>doc:KIML Layout Options]]. 15 +KLay Layered supports the following standard layout options defined by KIML. Note that the default value may be altered (highlighted yellow). These layout options are documented on [[KIML's Layout Options page>>doc:Kieler.Discontinued Projects.Infrastructure for Meta Layout (KIML).KIML Layout Options.WebHome]]. 20 20 21 21 |=((( 22 22 Option ... ... @@ -29,6 +29,22 @@ 29 29 )))|=((( 30 30 Default 31 31 ))) 28 +|(% colspan="1" %)(% colspan="1" %) 29 +((( 30 +Additional Port Space 31 +)))|(% colspan="1" %)(% colspan="1" %) 32 +((( 33 +de.cau.cs.kieler.additionalPortSpace 34 +)))|(% colspan="1" %)(% colspan="1" %) 35 +((( 36 +Margins 37 +)))|(% colspan="1" %)(% colspan="1" %) 38 +((( 39 +Nodes 40 +)))|(% colspan="1" %)(% colspan="1" %) 41 +((( 42 +0, 0, 0, 0 43 +))) 32 32 |((( 33 33 Alignment 34 34 )))|((( ... ... @@ -108,7 +108,7 @@ 108 108 109 109 ))) 110 110 |((( 111 -Direction 123 +[[Direction>>doc:||anchor="direction"]] 112 112 )))|((( 113 113 de.cau.cs.kieler.direction 114 114 )))|((( ... ... @@ -115,9 +115,8 @@ 115 115 Enum 116 116 )))|((( 117 117 Parents 118 -)))|(% class="highlight-yellow" data-highlight-colour="yellow" %)(% class="highlight-yellow" data-highlight-colour="yellow" %) 119 -((( 120 -RIGHT 130 +)))|((( 131 +UNDEFINED 121 121 ))) 122 122 |(% colspan="1" %)(% colspan="1" %) 123 123 ((( ... ... @@ -145,7 +145,7 @@ 145 145 Parents 146 146 )))|(% class="highlight-yellow" data-highlight-colour="yellow" %)(% class="highlight-yellow" data-highlight-colour="yellow" %) 147 147 ((( 148 - POLYLINE159 +ORTHOGONAL 149 149 ))) 150 150 |(% colspan="1" %)(% colspan="1" %) 151 151 ((( ... ... @@ -268,6 +268,22 @@ 268 268 ((( 269 269 270 270 ))) 282 +|(% colspan="1" %)(% colspan="1" %) 283 +((( 284 +(% class="confluence-link" %)Port Anchor Offset 285 +)))|(% colspan="1" %)(% colspan="1" %) 286 +((( 287 +de.cau.cs.kieler.klay.layered.portAnchor 288 +)))|(% colspan="1" %)(% colspan="1" %) 289 +((( 290 +Object 291 +)))|(% colspan="1" %)(% colspan="1" %) 292 +((( 293 +Ports 294 +)))|(% colspan="1" %)(% colspan="1" %) 295 +((( 296 + 297 +))) 271 271 |((( 272 272 Port Constraints 273 273 )))|((( ... ... @@ -327,6 +327,22 @@ 327 327 ((( 328 328 UNDEFINED 329 329 ))) 357 +|(% colspan="1" %)(% colspan="1" %) 358 +((( 359 +Port Spacing 360 +)))|(% colspan="1" %)(% colspan="1" %) 361 +((( 362 +de.cau.cs.kieler.portSpacing 363 +)))|(% colspan="1" %)(% colspan="1" %) 364 +((( 365 +Float 366 +)))|(% colspan="1" %)(% colspan="1" %) 367 +((( 368 +Nodes 369 +)))|(% class="highlight-yellow" colspan="1" data-highlight-colour="yellow" %)(% class="highlight-yellow" colspan="1" data-highlight-colour="yellow" %) 370 +((( 371 +10 372 +))) 330 330 |((( 331 331 Priority 332 332 )))|((( ... ... @@ -436,6 +436,44 @@ 436 436 ((( 437 437 Dependency 438 438 ))) 482 +|(% colspan="1" %)(% colspan="1" %) 483 +((( 484 +[[Add Unnecessary Bendpoints>>doc:||anchor="addUnnecessaryBendpoints"]] 485 +)))|(% colspan="1" %)(% colspan="1" %) 486 +((( 487 +de.cau.cs.kieler.klay.layered.unnecessaryBendpoints 488 +)))|(% colspan="1" %)(% colspan="1" %) 489 +((( 490 +Boolean 491 +)))|(% colspan="1" %)(% colspan="1" %) 492 +((( 493 +Parents 494 +)))|(% colspan="1" %)(% colspan="1" %) 495 +((( 496 +false 497 +)))|(% colspan="1" %)(% colspan="1" %) 498 +((( 499 + 500 +))) 501 +|(% colspan="1" %)(% colspan="1" %) 502 +((( 503 +[[Content Alignment>>doc:||anchor="contentAlignment"]] 504 +)))|(% colspan="1" %)(% colspan="1" %) 505 +((( 506 +de.cau.cs.kieler.klay.layered.contentAlignment 507 +)))|(% colspan="1" %)(% colspan="1" %) 508 +((( 509 +EnumSet 510 +)))|(% colspan="1" %)(% colspan="1" %) 511 +((( 512 +Parents 513 +)))|(% colspan="1" %)(% colspan="1" %) 514 +((( 515 +V_TOP, H_LEFT 516 +)))|(% colspan="1" %)(% colspan="1" %) 517 +((( 518 + 519 +))) 439 439 |((( 440 440 [[Crossing Minimization>>doc:||anchor="crossingMinimization"]] 441 441 )))|((( ... ... @@ -492,7 +492,7 @@ 492 492 Parents 493 493 )))|(% colspan="1" %)(% colspan="1" %) 494 494 ((( 495 - SMART576 +ALWAYS_DOWN 496 496 )))|(% colspan="1" %)(% colspan="1" %) 497 497 ((( 498 498 ... ... @@ -575,22 +575,22 @@ 575 575 ))) 576 576 |(% colspan="1" %)(% colspan="1" %) 577 577 ((( 578 -[[ MaximalIterations>>doc:||anchor="maximalIterations"]]659 +[[Linear Segments Deflection Dampening>>doc:||anchor="deflectionDampening"]] 579 579 )))|(% colspan="1" %)(% colspan="1" %) 580 580 ((( 581 -de.cau.cs.kieler.klay.layered.n odeLayering662 +de.cau.cs.kieler.klay.layered.linearSegmentsDeflectionDampening 582 582 )))|(% colspan="1" %)(% colspan="1" %) 583 583 ((( 584 - Int665 +Float 585 585 )))|(% colspan="1" %)(% colspan="1" %) 586 586 ((( 587 587 Parents 588 588 )))|(% colspan="1" %)(% colspan="1" %) 589 589 ((( 590 - 10.000.000671 +0.3 591 591 )))|(% colspan="1" %)(% colspan="1" %) 592 592 ((( 593 -node Layering=NETWORK_SIMPLEX674 +nodePlace=LINEAR_SEGMENTS 594 594 ))) 595 595 |(% colspan="1" %)(% colspan="1" %) 596 596 ((( ... ... @@ -597,7 +597,7 @@ 597 597 [[Merge Edges>>doc:||anchor="mergeEdges"]] 598 598 )))|(% colspan="1" %)(% colspan="1" %) 599 599 ((( 600 -de.cau.cs.kieler.klay.layered.merge Ports681 +de.cau.cs.kieler.klay.layered.mergeEdges 601 601 )))|(% colspan="1" %)(% colspan="1" %) 602 602 ((( 603 603 Boolean ... ... @@ -663,25 +663,6 @@ 663 663 ((( 664 664 665 665 ))) 666 -|(% colspan="1" %)(% colspan="1" %) 667 -((( 668 -[[Port Anchor Offset>>doc:||anchor="portAnchor"]] 669 -)))|(% colspan="1" %)(% colspan="1" %) 670 -((( 671 -de.cau.cs.kieler.klay.layered.portAnchor 672 -)))|(% colspan="1" %)(% colspan="1" %) 673 -((( 674 -Object 675 -)))|(% colspan="1" %)(% colspan="1" %) 676 -((( 677 -Ports 678 -)))|(% colspan="1" %)(% colspan="1" %) 679 -((( 680 - 681 -)))|(% colspan="1" %)(% colspan="1" %) 682 -((( 683 - 684 -))) 685 685 |((( 686 686 [[Thoroughness>>doc:||anchor="thoroughness"]] 687 687 )))|((( ... ... @@ -691,76 +691,75 @@ 691 691 )))|((( 692 692 Parents 693 693 )))|((( 694 - 7756 +10 695 695 )))|(% colspan="1" %)(% colspan="1" %) 696 696 ((( 697 697 698 698 ))) 699 699 700 -= TheMostImportantOptions=762 += Detailed Documentation = 701 701 702 - **TODO:** Write abit ofdocumentation about the mostimportant layout optionsandhowtousethem,possiblywith asimplexampleorsomething.764 +This section explains every layout option in more detail. See [[the KIML documentation>>doc:Kieler.Discontinued Projects.Infrastructure for Meta Layout (KIML).KIML Layout Options.WebHome]] for more information on KIML layout options. Those options are only mentioned here if KLay Layered adds some custom behavior. 703 703 704 -= DetailedDocumentation=766 +== == 705 705 706 - Thissectionxplains every layout optioninmoredetail.See[[theKIMLdocumentation>>doc:KIML LayoutOptions]]formore information onKIML layoutoptions.Thoseoptionsare onlymentionedhere ifKLayLayered adds somecustombehavior.768 +{{id name="addUnnecessaryBendpoints"/}}Add Unnecessary BendpointsBy default, KLay Layered tries not to add bendpoints to an edge at positions where the edge doesn't change direction since there's no real bend there. Turning this option on forces such bend points. More specifically, a bend point is added for each edge that spans more than one layer at the point where it crosses a layer. If hierarchy layout is turned on, a bend point is also added whenever the edge crosses a hierarchy boundary. 707 707 708 -== CrossingMinimization==770 +== == 709 709 772 +{{id name="contentAlignment"/}}Content AlignmentDetermines how the content of compound nodes is to be aligned if the compound node's size exceeds the bounding box of the content (i.e. child nodes). This might be the case if for a compound node the size constraint of {{code language="none"}}MINIMUM_SIZE{{/code}} is set and the minimum width and height are set large enough. 710 710 774 +{{note}} 775 +This option is not tested for external ports with port constraints {{code language="none"}}FIXED_RATIO{{/code}} or {{code language="none"}}FIXED_POS{{/code}}. 776 +{{/note}} 711 711 712 - {{idname="crossingMinimization"/}}778 +== == 713 713 714 -Crossing minimization determines the ordering of nodes in each layer, which influences the number of edge crossings. This option switches between one of several algorithms that can be used to minimize crossings. Possible values are: 780 +{{id name="crossingMinimization"/}}Crossing MinimizationCrossing minimization determines the ordering of nodes in each layer, which influences the number of edge crossings. This option switches between one of several algorithms that can be used to minimize crossings. Possible values are: 715 715 716 -* LAYER_SWEEP 782 +* {{code language="none"}}LAYER_SWEEP{{/code}} 717 717 The layer sweep algorithm iterates multiple times over the layers, trying to find node orderings that minimize the number of crossings. The algorithm uses randomization to increase the odds of finding a good result. To improve its results, consider increasing the //Thoroughness// option, which influences the number of iterations done. The //Randomization// seed also influences results. 718 -* INTERACTIVE 784 +* {{code language="none"}}INTERACTIVE{{/code}} 719 719 Orders the nodes of each layer by comparing their positions before the layout algorithm was started. The idea is that the relative order of nodes as it was before layout was applied is not changed. This of course requires valid positions for all nodes to have been set on the input graph before calling the layout algorithm. The interactive layer sweep algorithm uses the //Interactive Reference Point// option to determine which reference point of nodes are used to compare positions. 720 720 721 -== CycleBreaking==787 +== == 722 722 789 +{{id name="cycleBreaking"/}}Cycle BreakingKLay Layered tries to position nodes in a way that all edges point rightwards. This is not possible if the input graph has cycles. Such cycles have to be broken by reversing as few edges as possible. The reversed edges end up pointing leftwards in the resulting diagram. There are different cycle breaking algorithms available: 723 723 724 - 725 -{{id name="cycleBreaking"/}} 726 - 727 -KLay Layered tries to position nodes in a way that all edges point rightwards. This is not possible if the input graph has cycles. Such cycles have to be broken by reversing as few edges as possible. The reversed edges end up pointing leftwards in the resulting diagram. There are different cycle breaking algorithms available: 728 - 729 -* GREEDY 791 +* {{code language="none"}}GREEDY{{/code}} 730 730 This algorithm reverses edges greedily. The algorithm tries to avoid edges that have the //Priority// property set. 731 -* INTERACTIVE 793 +* {{code language="none"}}INTERACTIVE{{/code}} 732 732 The interactive algorithm tries to reverse edges that already pointed leftwards in the input graph. This requires node and port coordinates to have been set to sensible values. 733 733 734 -== EdgeSpacing Factor==796 +== == 735 735 798 +{{id name="direction"/}}DirectionThe layout direction influences where the majority of edges in the final layout will point to. With data flow diagrams, this will usually be to the right. With control flow diagrams, it might be downwards. The layout direction defaults to {{code language="none"}}UNDEFINED{{/code}}. This causes KLay Layered to calculate a layout direction based on the {{code language="none"}}ASPECT_RATIO{{/code}} setting. As of now, if the aspect ratio is >=1 (that is, if the diagram should be wider than it is high), the direction is set to {{code language="none"}}RIGHT{{/code}}. Otherwise, it is set to {{code language="none"}}DOWN{{/code}}. 736 736 800 +== == 737 737 738 -{{id name="edgeSpacingFactor"/}} 802 +{{id name="edgeSpacingFactor"/}}Edge Spacing FactorThe edge spacing factor determines the amount of space between edges, relative to the regular //Spacing// value. The idea is that we don't need as much space between edges as we do between nodes. 739 739 740 -The edge spacing factor determines the amount of space between edges, relative to the regular //Spacing// value. The idea is that we don't need as much space between edges as we do between nodes. 741 - 742 742 [[image:attach:edgeSpacingFactor.png]] 743 743 744 -== EdgeLabel Side Selection==806 +== == 745 745 808 +{{id name="edgeLabelSideSelection"/}}Edge Label Side SelectionDetermines how KLay Layered places edge labels. The following strategies are available: 746 746 810 +* {{code language="none"}}ALWAYS_UP{{/code}} 811 +Always places edge labels above the edge. 812 +* {{code language="none"}}ALWAYS_DOWN{{/code}} 813 +Always places edge labels below the edge. 814 +* {{code language="none"}}DIRECTION_UP{{/code}} 815 +Places edge labels above edges pointing right, and below edges pointing left. 816 +* {{code language="none"}}DIRECTION_DOWN{{/code}} 817 +Places edge labels below edges pointing right, and above edges pointing left. 818 +* {{code language="none"}}SMART{{/code}} 819 +Uses a heuristic that determines the best edge label placement, also taking the placement of port labels into account. 747 747 748 - {{idname="edgeLabelSideSelection"/}}821 +== == 749 749 750 -{{warning}} 751 -Document! 752 -{{/warning}} 823 +{{id name="feedbackEdges"/}}Feedback EdgesFeedback edges are edges that feed the output of a node back to be the input of a previous node. This option controls how feedback edges are routed if port constraints are FREE. This influences how much emphasis is put on feedback edges. 753 753 754 - 755 - 756 -== Feedback Edges == 757 - 758 - 759 - 760 -{{id name="feedbackEdges"/}} 761 - 762 -Feedback edges are edges that feed the output of a node back to be the input of a previous node. This option controls how feedback edges are routed if port constraints are FREE. This influences how much emphasis is put on feedback edges. 763 - 764 764 With feedback edges: 765 765 766 766 [[image:attach:feedback_on.png]] ... ... @@ -769,110 +769,81 @@ 769 769 770 770 [[image:attach:feedback_off.png]] 771 771 772 -== FixedAlignment==833 +== == 773 773 835 +{{id name="fixedAlignment"/}}Fixed AlignmentThe {{code language="none"}}BRANDES_KOEPF{{/code}} node placement algorithm computes several different node placements. One of the placements is chosen by the algorithm, usually the one that takes the least amount of space. With this option, a particular result can be chosen. 774 774 775 - 776 -{{id name="fixedAlignment"/}} 777 - 778 -The BRANDES_KOEPF node placement algorithm computes several different node placements. One of the placements is chosen by the algorithm, usually the one that takes the least amount of space. With this option, a particular result can be chosen. 779 - 780 780 This option should usually be left alone. 781 781 782 -== InteractiveReference Point==839 +== == 783 783 841 +{{id name="interactiveReferencePoint"/}}Interactive Reference PointInteractive layering, crossing minimization, and cycle breaking algorithms use node positions to sort nodes into layers or to determine the order of nodes in each layer. However, it is unclear if for example the top left corners of nodes should be compared, or the bottom left corners — different settings might lead to different results. The interactive reference point determines which part of nodes is used to compare their positions. It provides the following settings: 784 784 785 - 786 -{{id name="interactiveReferencePoint"/}} 787 - 788 -Interactive layering, crossing minimization, and cycle breaking algorithms use node positions to sort nodes into layers or to determine the order of nodes in each layer. However, it is unclear if for example the top left corners of nodes should be compared, or the bottom left corners — different settings might lead to different results. The interactive reference point determines which part of nodes is used to compare their positions. It provides the following settings: 789 - 790 -* TOP_LEFT 843 +* {{code language="none"}}TOP_LEFT{{/code}} 791 791 The top left corner of a node is taken as the reference point. 792 -* CENTER 845 +* {{code language="none"}}CENTER{{/code}} 793 793 The center of a node is taken as the reference point. 794 794 795 -== LayerConstraint==848 +== == 796 796 850 +{{id name="layerConstraint"/}}Layer ConstraintThe layer a node is placed in is usually computed by the layer assignment algorithms. However, sometimes certain nodes need to be placed in the first or in the last layer (for example, nodes that represent inputs from the outside). The layer constraint option can be set on such nodes to do just that. 797 797 852 +[[image:attach:layer_constraints.png]] 798 798 799 -{{id name="layerConstraint"/}} 854 +{{note}} 855 +This option can also be set to {{code language="none"}}FIRST_SEPARATE{{/code}} and {{code language="none"}}LAST_SEPARATE{{/code}}. These are for internal use only and should not have been publicly exposed in the first place. Using them can result in layout problems. 856 +{{/note}} 800 800 801 -{{warning}} 802 -Document! 803 -{{/warning}} 858 +== == 804 804 805 - 860 +{{id name="deflectionDampening"/}}Linear Segments Deflection Dampening 806 806 807 -== Maximal Iterations == 862 +{{note}} 863 +This is a very advanced layout option that you normally shouldn't worry about. 864 +{{/note}} 808 808 866 +The linear segments node placer can sometimes place nodes in a way that results in unnecessarily large diagrams. This option dampens how much the nodes are moved around. A dampening factor of 1.0 disables dampening and just lets the node placer do what it wants. A more conservative dampening factor of 0.3 (the default) restricts the freedom of the node placer a bit more. 809 809 868 +== == 810 810 811 -{{id name="maximalIterations"/}} 870 +{{id name="maximalIterations"/}}Maximal IterationsDelimits the amount of depth-first-search iterations performed by the network simplex layering strategy. Large, highly connected graphs might require a long time to be processed. This property serves as a timeout after which an exception is raised. 812 812 813 - Delimitstheamount of depth-first-search iterations performed by the network simplex layering strategy. Large, highly connected graphs might require a long time to be processed. This property serves as a timeout after which an exception is raised.872 +== == 814 814 815 - ==Merge Edges==874 +{{id name="mergeEdges"/}}Merge EdgesIn the KGraph model, edges can either connect to nodes through ports or directly. In the latter case, KLay Layered will introduce a virtual port for each edge, which results in all edges connecting to the node at different points in the final drawing. If this option is switched on, KLay Layered will only generate up to one input and one output port for each node. The option is set on a parent node and applies to all of its children, but not to the parent node itself. 816 816 817 - 818 - 819 -{{id name="mergeEdges"/}} 820 - 821 -In the KGraph model, edges can either connect to nodes through ports or directly. In the latter case, KLay Layered will introduce a virtual port for each edge, which results in all edges connecting to the node at different points in the final drawing. If this option is switched on, KLay Layered will only generate up to one input and one output port for each node. The option is set on a parent node and applies to all of its children, but not to the parent node itself. 822 - 823 823 [[image:attach:merging.png]] 824 824 825 -== MergeHierarchy-Crossing Edges==878 +== == 826 826 880 +{{id name="mergeHierarchyEdges"/}}Merge Hierarchy-Crossing EdgesIf hierarchical layout is active, this option is the hierarchical equivalent to //Merge Edges//. If set to true on a compound node, all hierarchy-crossing edges that start or end inside that compound node are eligible for merging. 827 827 828 - 829 -{{id name="mergeHierarchyEdges"/}} 830 - 831 -If hierarchical layout is active, this option is the hierarchical equivalent to //Merge Edges//. If set to true on a compound node, all hierarchy-crossing edges that start or end inside that compound node are eligible for merging. 832 - 833 833 [[image:attach:merge_hierarchy_edges.png]] 834 834 835 -== NodeLayering==884 +== == 836 836 886 +{{id name="nodeLayering"/}}Node LayeringDecides which algorithm is used to compute the layer each node is placed in. We have different algorithms available, with different optimization goals: 837 837 838 - 839 -{{id name="nodeLayering"/}} 840 - 841 -Decides which algorithm is used to compute the layer each node is placed in. We have different algorithms available, with different optimization goals: 842 - 843 -* NETWORK_SIMPLEX 888 +* {{code language="none"}}NETWORK_SIMPLEX{{/code}} 844 844 This algorithm tries to minimize the length of edges. This is the most computationally intensive algorithm. The number of iterations after which it aborts if it hasn't found a result yet can be set with the [[Maximal Iterations>>doc:||anchor="maximalInterations"]] option. 845 -* LONGEST_PATH 890 +* {{code language="none"}}LONGEST_PATH{{/code}} 846 846 A very simple algorithm that distributes nodes along their longest path to a sink node. 847 -* INTERACTIVE 892 +* {{code language="none"}}INTERACTIVE{{/code}} 848 848 Distributes the nodes into layers by comparing their positions before the layout algorithm was started. The idea is that the relative horizontal order of nodes as it was before layout was applied is not changed. This of course requires valid positions for all nodes to have been set on the input graph before calling the layout algorithm. The interactive node layering algorithm uses the //Interactive Reference Point// option to determine which reference point of nodes are used to compare positions. 849 849 850 -== NodePlacement==895 +== == 851 851 897 +{{id name="nodePlacement"/}}Node PlacementDecides which algorithm is used to compute the y coordinate of each node. This influences the length of edges, the number of edge bends, and the height of the diagram. We have different algorithms available, with different optimization goals: 852 852 899 +* {{code language="none"}}BRANDES_KOEPF{{/code}} 900 +Minimizes the number of edge bends at the expense of diagram size: diagrams drawn with this algorithm are usually higher than diagrams drawn with other algorithms. 901 +* {{code language="none"}}LINEAR_SEGMENTS{{/code}} 902 +Computes a balanced placement. 903 +* {{code language="none"}}INTERACTIVE{{/code}} 904 +Tries to keep the preset y coordinates of nodes from the original layout. For dummy nodes, a guess is made to infer their coordinates. Requires the other interactive phase implementations to have run as well. 905 +* {{code language="none"}}SIMPLE{{/code}} 906 +Minimizes the area at the expense of... well, pretty much everything else. 853 853 854 - {{idname="nodePlacement"/}}908 +== == 855 855 856 -{{warning}} 857 -Document! 858 -{{/warning}} 859 - 860 -== Port Anchor Offset == 861 - 862 - 863 - 864 -{{id name="portAnchor"/}} 865 - 866 -{{warning}} 867 -Document! 868 -{{/warning}} 869 - 870 - 871 - 872 -== Thoroughness == 873 - 874 - 875 - 876 -{{id name="thoroughness"/}} 877 - 878 -There are heuristics in use all over KLay Layered whose results often improve with the number of iterations computed. The thoroughness is a measure for telling KLay Layered to compute more iterations to improve the quality of results, at the expense of performance. 910 +{{id name="thoroughness"/}}ThoroughnessThere are heuristics in use all over KLay Layered whose results often improve with the number of iterations computed. The thoroughness is a measure for telling KLay Layered to compute more iterations to improve the quality of results, at the expense of performance.
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... ... @@ -1,1 +1,1 @@ 1 -https://rtsys.informatik.uni-kiel.de/confluence//wiki/spaces/KIELER/pages/ 9470138/KLay Layered Layout Options1 +https://rtsys.informatik.uni-kiel.de/confluence//wiki/spaces/KIELER/pages/7111098/KLay Layered Layout Options